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3fa77b3172
It has no practical use case and just generates noise for each alpha, beta, etc.
47 lines
1.5 KiB
XML
47 lines
1.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualInstance" inherits="Spatial" category="Core" version="3.1">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="get_aabb" qualifiers="const">
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<return type="AABB">
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</return>
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<description>
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Returns the [AABB] (also known as the bounding box) for this VisualInstance.
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</description>
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</method>
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<method name="get_transformed_aabb" qualifiers="const">
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<return type="AABB">
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</return>
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<description>
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Returns the transformed [AABB] (also known as the bounding box) for this VisualInstance.
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Transformed in this case means the [AABB] plus the position, rotation, and scale of the [Spatial]s [Transform]
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</description>
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</method>
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<method name="set_base">
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<return type="void">
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</return>
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<argument index="0" name="base" type="RID">
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</argument>
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<description>
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Sets the base of the VisualInstance, which changes how the engine handles the VisualInstance under the hood.
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It is recommended to only use set_base if you know what you're doing.
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</description>
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</method>
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</methods>
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<members>
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<member name="layers" type="int" setter="set_layer_mask" getter="get_layer_mask">
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The render layer(s) this VisualInstance is drawn on.
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This object will only be visible for [Camera]s whose cull mask includes the render object this VisualInstance is set to.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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