godot/scene/2d
Thaddeus Crews 4f416378a5
Merge pull request #98773 from KeyboardDanni/tileset_collision_priority
Add collision priority property to TileSet physics layers
2024-11-10 12:12:49 -06:00
..
physics Compile certain CanvasItem._edit_*() functions with DEBUG_ENABLED 2024-11-02 15:43:18 -03:00
animated_sprite_2d.cpp Compile certain CanvasItem._edit_*() functions with DEBUG_ENABLED 2024-11-02 15:43:18 -03:00
animated_sprite_2d.h Compile certain CanvasItem._edit_*() functions with DEBUG_ENABLED 2024-11-02 15:43:18 -03:00
audio_listener_2d.cpp Expose is_part_of_edited_scene() 2024-04-26 11:49:38 +02:00
audio_listener_2d.h Hide clip_children for non-drawn CanvasItems 2023-01-30 08:22:06 +01:00
audio_stream_player_2d.compat.inc Change AudioStreamPlayer autoplay and GLTFBufferView getters to be const 2024-02-08 13:01:50 -06:00
audio_stream_player_2d.cpp Expose AudioStreamPlayer{2D,3D}::set_playing and remove AudioStreamPlayer::{2D,3D}::_is_active 2024-08-30 17:16:46 +02:00
audio_stream_player_2d.h Add samples playback support 2024-06-18 11:06:31 -04:00
back_buffer_copy.cpp Compile certain CanvasItem._edit_*() functions with DEBUG_ENABLED 2024-11-02 15:43:18 -03:00
back_buffer_copy.h Compile certain CanvasItem._edit_*() functions with DEBUG_ENABLED 2024-11-02 15:43:18 -03:00
camera_2d.cpp Add "Game" editor for better runtime debugging 2024-10-30 11:42:17 -03:00
camera_2d.h Fix physics tick counter 2024-07-07 19:04:05 +02:00
canvas_group.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
canvas_group.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
canvas_modulate.cpp Fix super call in various get_configuration_warnings methods 2024-09-05 16:08:35 +02:00
canvas_modulate.h Revert "Update Node::get_configuration_warnings signature" 2024-02-17 19:03:21 +01:00
cpu_particles_2d.cpp Adjusted listings of parameters displayed in inspector to be consistent accross all particle types 2024-08-04 15:33:31 +01:00
cpu_particles_2d.h Revert "Update Node::get_configuration_warnings signature" 2024-02-17 19:03:21 +01:00
gpu_particles_2d.cpp Add "Game" editor for better runtime debugging 2024-10-30 11:42:17 -03:00
gpu_particles_2d.h Revert "Update Node::get_configuration_warnings signature" 2024-02-17 19:03:21 +01:00
light_2d.cpp Compile certain CanvasItem._edit_*() functions with DEBUG_ENABLED 2024-11-02 15:43:18 -03:00
light_2d.h Compile certain CanvasItem._edit_*() functions with DEBUG_ENABLED 2024-11-02 15:43:18 -03:00
light_occluder_2d.cpp Compile certain CanvasItem._edit_*() functions with DEBUG_ENABLED 2024-11-02 15:43:18 -03:00
light_occluder_2d.h Compile certain CanvasItem._edit_*() functions with DEBUG_ENABLED 2024-11-02 15:43:18 -03:00
line_2d.cpp Compile certain CanvasItem._edit_*() functions with DEBUG_ENABLED 2024-11-02 15:43:18 -03:00
line_2d.h Compile certain CanvasItem._edit_*() functions with DEBUG_ENABLED 2024-11-02 15:43:18 -03:00
line_builder.cpp Added a specific check for the corner case that went wrong. 2024-04-17 12:01:01 +02:00
line_builder.h Add closed property to Line2D 2023-09-11 11:28:25 +03:00
marker_2d.cpp Compile certain CanvasItem._edit_*() functions with DEBUG_ENABLED 2024-11-02 15:43:18 -03:00
marker_2d.h Compile certain CanvasItem._edit_*() functions with DEBUG_ENABLED 2024-11-02 15:43:18 -03:00
mesh_instance_2d.cpp Compile certain CanvasItem._edit_*() functions with DEBUG_ENABLED 2024-11-02 15:43:18 -03:00
mesh_instance_2d.h Compile certain CanvasItem._edit_*() functions with DEBUG_ENABLED 2024-11-02 15:43:18 -03:00
multimesh_instance_2d.cpp Compile certain CanvasItem._edit_*() functions with DEBUG_ENABLED 2024-11-02 15:43:18 -03:00
multimesh_instance_2d.h Compile certain CanvasItem._edit_*() functions with DEBUG_ENABLED 2024-11-02 15:43:18 -03:00
navigation_agent_2d.cpp Add "Game" editor for better runtime debugging 2024-10-30 11:42:17 -03:00
navigation_agent_2d.h Fix physics tick counter 2024-07-07 19:04:05 +02:00
navigation_link_2d.cpp Compile certain CanvasItem._edit_*() functions with DEBUG_ENABLED 2024-11-02 15:43:18 -03:00
navigation_link_2d.h Compile certain CanvasItem._edit_*() functions with DEBUG_ENABLED 2024-11-02 15:43:18 -03:00
navigation_obstacle_2d.cpp Add "Game" editor for better runtime debugging 2024-10-30 11:42:17 -03:00
navigation_obstacle_2d.h Set clang-format RemoveSemicolon rule to true 2024-10-25 13:49:43 -04:00
navigation_region_2d.cpp Compile certain CanvasItem._edit_*() functions with DEBUG_ENABLED 2024-11-02 15:43:18 -03:00
navigation_region_2d.h Compile certain CanvasItem._edit_*() functions with DEBUG_ENABLED 2024-11-02 15:43:18 -03:00
node_2d.cpp Don't access Node3D/Node2D/Control global transform in reparent unless needed 2024-02-29 14:07:48 +01:00
node_2d.h Optimize threading-sensitive node data for single-threaded processing 2023-05-17 02:04:41 +02:00
parallax_2d.cpp Prevent jitter in Parallax2D 2024-09-23 20:36:38 +08:00
parallax_2d.h Prevent Parallax2D autoscroll reset 2024-08-28 16:38:27 -04:00
parallax_background.cpp Add new Parallax2D node 2024-03-03 15:46:40 -05:00
parallax_background.h Add new Parallax2D node 2024-03-03 15:46:40 -05:00
parallax_layer.cpp Fix super call in various get_configuration_warnings methods 2024-09-05 16:08:35 +02:00
parallax_layer.h Revert "Update Node::get_configuration_warnings signature" 2024-02-17 19:03:21 +01:00
path_2d.cpp Compile certain CanvasItem._edit_*() functions with DEBUG_ENABLED 2024-11-02 15:43:18 -03:00
path_2d.h Compile certain CanvasItem._edit_*() functions with DEBUG_ENABLED 2024-11-02 15:43:18 -03:00
polygon_2d.cpp Compile certain CanvasItem._edit_*() functions with DEBUG_ENABLED 2024-11-02 15:43:18 -03:00
polygon_2d.h Compile certain CanvasItem._edit_*() functions with DEBUG_ENABLED 2024-11-02 15:43:18 -03:00
remote_transform_2d.cpp Fix super call in various get_configuration_warnings methods 2024-09-05 16:08:35 +02:00
remote_transform_2d.h Revert "Update Node::get_configuration_warnings signature" 2024-02-17 19:03:21 +01:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
skeleton_2d.cpp Use local vector for skeleton 2024-10-02 20:38:40 +03:00
skeleton_2d.h Use local vector for skeleton 2024-10-02 20:38:40 +03:00
sprite_2d.cpp Compile certain CanvasItem._edit_*() functions with DEBUG_ENABLED 2024-11-02 15:43:18 -03:00
sprite_2d.h Compile certain CanvasItem._edit_*() functions with DEBUG_ENABLED 2024-11-02 15:43:18 -03:00
tile_map_layer.cpp Add collision priority property to TileSet physics layers 2024-11-02 15:37:49 -04:00
tile_map_layer.h Style: Apply new clang-format changes 2024-09-20 08:09:48 -05:00
tile_map.compat.inc Make TileMapLayers extend Node2D and work as children of TileMap 2024-01-17 16:05:50 +01:00
tile_map.cpp Compile certain CanvasItem._edit_*() functions with DEBUG_ENABLED 2024-11-02 15:43:18 -03:00
tile_map.h Compile certain CanvasItem._edit_*() functions with DEBUG_ENABLED 2024-11-02 15:43:18 -03:00
touch_screen_button.cpp Compile certain CanvasItem._edit_*() functions with DEBUG_ENABLED 2024-11-02 15:43:18 -03:00
touch_screen_button.h Compile certain CanvasItem._edit_*() functions with DEBUG_ENABLED 2024-11-02 15:43:18 -03:00
visible_on_screen_notifier_2d.cpp Compile certain CanvasItem._edit_*() functions with DEBUG_ENABLED 2024-11-02 15:43:18 -03:00
visible_on_screen_notifier_2d.h Compile certain CanvasItem._edit_*() functions with DEBUG_ENABLED 2024-11-02 15:43:18 -03:00