godot/main/performance.cpp
Rémi Verschelde fe52458154
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00

293 lines
11 KiB
C++

/*************************************************************************/
/* performance.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "performance.h"
#include "core/object/message_queue.h"
#include "core/os/os.h"
#include "scene/main/node.h"
#include "scene/main/scene_tree.h"
#include "servers/audio_server.h"
#include "servers/physics_server_2d.h"
#include "servers/physics_server_3d.h"
#include "servers/rendering_server.h"
Performance *Performance::singleton = nullptr;
void Performance::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_monitor", "monitor"), &Performance::get_monitor);
ClassDB::bind_method(D_METHOD("add_custom_monitor", "id", "callable", "arguments"), &Performance::add_custom_monitor, DEFVAL(Array()));
ClassDB::bind_method(D_METHOD("remove_custom_monitor", "id"), &Performance::remove_custom_monitor);
ClassDB::bind_method(D_METHOD("has_custom_monitor", "id"), &Performance::has_custom_monitor);
ClassDB::bind_method(D_METHOD("get_custom_monitor", "id"), &Performance::get_custom_monitor);
ClassDB::bind_method(D_METHOD("get_monitor_modification_time"), &Performance::get_monitor_modification_time);
ClassDB::bind_method(D_METHOD("get_custom_monitor_names"), &Performance::get_custom_monitor_names);
BIND_ENUM_CONSTANT(TIME_FPS);
BIND_ENUM_CONSTANT(TIME_PROCESS);
BIND_ENUM_CONSTANT(TIME_PHYSICS_PROCESS);
BIND_ENUM_CONSTANT(MEMORY_STATIC);
BIND_ENUM_CONSTANT(MEMORY_STATIC_MAX);
BIND_ENUM_CONSTANT(MEMORY_MESSAGE_BUFFER_MAX);
BIND_ENUM_CONSTANT(OBJECT_COUNT);
BIND_ENUM_CONSTANT(OBJECT_RESOURCE_COUNT);
BIND_ENUM_CONSTANT(OBJECT_NODE_COUNT);
BIND_ENUM_CONSTANT(OBJECT_ORPHAN_NODE_COUNT);
BIND_ENUM_CONSTANT(RENDER_TOTAL_OBJECTS_IN_FRAME);
BIND_ENUM_CONSTANT(RENDER_TOTAL_PRIMITIVES_IN_FRAME);
BIND_ENUM_CONSTANT(RENDER_TOTAL_DRAW_CALLS_IN_FRAME);
BIND_ENUM_CONSTANT(RENDER_VIDEO_MEM_USED);
BIND_ENUM_CONSTANT(RENDER_TEXTURE_MEM_USED);
BIND_ENUM_CONSTANT(RENDER_BUFFER_MEM_USED);
BIND_ENUM_CONSTANT(PHYSICS_2D_ACTIVE_OBJECTS);
BIND_ENUM_CONSTANT(PHYSICS_2D_COLLISION_PAIRS);
BIND_ENUM_CONSTANT(PHYSICS_2D_ISLAND_COUNT);
BIND_ENUM_CONSTANT(PHYSICS_3D_ACTIVE_OBJECTS);
BIND_ENUM_CONSTANT(PHYSICS_3D_COLLISION_PAIRS);
BIND_ENUM_CONSTANT(PHYSICS_3D_ISLAND_COUNT);
BIND_ENUM_CONSTANT(AUDIO_OUTPUT_LATENCY);
BIND_ENUM_CONSTANT(MONITOR_MAX);
}
int Performance::_get_node_count() const {
MainLoop *ml = OS::get_singleton()->get_main_loop();
SceneTree *sml = Object::cast_to<SceneTree>(ml);
if (!sml) {
return 0;
}
return sml->get_node_count();
}
String Performance::get_monitor_name(Monitor p_monitor) const {
ERR_FAIL_INDEX_V(p_monitor, MONITOR_MAX, String());
static const char *names[MONITOR_MAX] = {
"time/fps",
"time/process",
"time/physics_process",
"memory/static",
"memory/static_max",
"memory/msg_buf_max",
"object/objects",
"object/resources",
"object/nodes",
"object/orphan_nodes",
"raster/total_objects_drawn",
"raster/total_primitives_drawn",
"raster/total_draw_calls",
"video/video_mem",
"video/texture_mem",
"video/buffer_mem",
"physics_2d/active_objects",
"physics_2d/collision_pairs",
"physics_2d/islands",
"physics_3d/active_objects",
"physics_3d/collision_pairs",
"physics_3d/islands",
"audio/driver/output_latency",
};
return names[p_monitor];
}
double Performance::get_monitor(Monitor p_monitor) const {
switch (p_monitor) {
case TIME_FPS:
return Engine::get_singleton()->get_frames_per_second();
case TIME_PROCESS:
return _process_time;
case TIME_PHYSICS_PROCESS:
return _physics_process_time;
case MEMORY_STATIC:
return Memory::get_mem_usage();
case MEMORY_STATIC_MAX:
return Memory::get_mem_max_usage();
case MEMORY_MESSAGE_BUFFER_MAX:
return MessageQueue::get_singleton()->get_max_buffer_usage();
case OBJECT_COUNT:
return ObjectDB::get_object_count();
case OBJECT_RESOURCE_COUNT:
return ResourceCache::get_cached_resource_count();
case OBJECT_NODE_COUNT:
return _get_node_count();
case OBJECT_ORPHAN_NODE_COUNT:
return Node::orphan_node_count;
case RENDER_TOTAL_OBJECTS_IN_FRAME:
return RS::get_singleton()->get_rendering_info(RS::RENDERING_INFO_TOTAL_OBJECTS_IN_FRAME);
case RENDER_TOTAL_PRIMITIVES_IN_FRAME:
return RS::get_singleton()->get_rendering_info(RS::RENDERING_INFO_TOTAL_PRIMITIVES_IN_FRAME);
case RENDER_TOTAL_DRAW_CALLS_IN_FRAME:
return RS::get_singleton()->get_rendering_info(RS::RENDERING_INFO_TOTAL_DRAW_CALLS_IN_FRAME);
case RENDER_VIDEO_MEM_USED:
return RS::get_singleton()->get_rendering_info(RS::RENDERING_INFO_VIDEO_MEM_USED);
case RENDER_TEXTURE_MEM_USED:
return RS::get_singleton()->get_rendering_info(RS::RENDERING_INFO_TEXTURE_MEM_USED);
case RENDER_BUFFER_MEM_USED:
return RS::get_singleton()->get_rendering_info(RS::RENDERING_INFO_BUFFER_MEM_USED);
case PHYSICS_2D_ACTIVE_OBJECTS:
return PhysicsServer2D::get_singleton()->get_process_info(PhysicsServer2D::INFO_ACTIVE_OBJECTS);
case PHYSICS_2D_COLLISION_PAIRS:
return PhysicsServer2D::get_singleton()->get_process_info(PhysicsServer2D::INFO_COLLISION_PAIRS);
case PHYSICS_2D_ISLAND_COUNT:
return PhysicsServer2D::get_singleton()->get_process_info(PhysicsServer2D::INFO_ISLAND_COUNT);
case PHYSICS_3D_ACTIVE_OBJECTS:
return PhysicsServer3D::get_singleton()->get_process_info(PhysicsServer3D::INFO_ACTIVE_OBJECTS);
case PHYSICS_3D_COLLISION_PAIRS:
return PhysicsServer3D::get_singleton()->get_process_info(PhysicsServer3D::INFO_COLLISION_PAIRS);
case PHYSICS_3D_ISLAND_COUNT:
return PhysicsServer3D::get_singleton()->get_process_info(PhysicsServer3D::INFO_ISLAND_COUNT);
case AUDIO_OUTPUT_LATENCY:
return AudioServer::get_singleton()->get_output_latency();
default: {
}
}
return 0;
}
Performance::MonitorType Performance::get_monitor_type(Monitor p_monitor) const {
ERR_FAIL_INDEX_V(p_monitor, MONITOR_MAX, MONITOR_TYPE_QUANTITY);
// ugly
static const MonitorType types[MONITOR_MAX] = {
MONITOR_TYPE_QUANTITY,
MONITOR_TYPE_TIME,
MONITOR_TYPE_TIME,
MONITOR_TYPE_MEMORY,
MONITOR_TYPE_MEMORY,
MONITOR_TYPE_MEMORY,
MONITOR_TYPE_QUANTITY,
MONITOR_TYPE_QUANTITY,
MONITOR_TYPE_QUANTITY,
MONITOR_TYPE_QUANTITY,
MONITOR_TYPE_QUANTITY,
MONITOR_TYPE_QUANTITY,
MONITOR_TYPE_QUANTITY,
MONITOR_TYPE_MEMORY,
MONITOR_TYPE_MEMORY,
MONITOR_TYPE_MEMORY,
MONITOR_TYPE_QUANTITY,
MONITOR_TYPE_QUANTITY,
MONITOR_TYPE_QUANTITY,
MONITOR_TYPE_QUANTITY,
MONITOR_TYPE_QUANTITY,
MONITOR_TYPE_QUANTITY,
MONITOR_TYPE_TIME,
};
return types[p_monitor];
}
void Performance::set_process_time(double p_pt) {
_process_time = p_pt;
}
void Performance::set_physics_process_time(double p_pt) {
_physics_process_time = p_pt;
}
void Performance::add_custom_monitor(const StringName &p_id, const Callable &p_callable, const Vector<Variant> &p_args) {
ERR_FAIL_COND_MSG(has_custom_monitor(p_id), "Custom monitor with id '" + String(p_id) + "' already exists.");
_monitor_map.insert(p_id, MonitorCall(p_callable, p_args));
_monitor_modification_time = OS::get_singleton()->get_ticks_usec();
}
void Performance::remove_custom_monitor(const StringName &p_id) {
ERR_FAIL_COND_MSG(!has_custom_monitor(p_id), "Custom monitor with id '" + String(p_id) + "' doesn't exists.");
_monitor_map.erase(p_id);
_monitor_modification_time = OS::get_singleton()->get_ticks_usec();
}
bool Performance::has_custom_monitor(const StringName &p_id) {
return _monitor_map.has(p_id);
}
Variant Performance::get_custom_monitor(const StringName &p_id) {
ERR_FAIL_COND_V_MSG(!has_custom_monitor(p_id), Variant(), "Custom monitor with id '" + String(p_id) + "' doesn't exists.");
bool error;
String error_message;
Variant return_value = _monitor_map[p_id].call(error, error_message);
ERR_FAIL_COND_V_MSG(error, return_value, "Error calling from custom monitor '" + String(p_id) + "' to callable: " + error_message);
return return_value;
}
Array Performance::get_custom_monitor_names() {
if (!_monitor_map.size()) {
return Array();
}
Array return_array;
return_array.resize(_monitor_map.size());
int index = 0;
for (OrderedHashMap<StringName, MonitorCall>::Element i = _monitor_map.front(); i; i = i.next()) {
return_array.set(index, i.key());
index++;
}
return return_array;
}
uint64_t Performance::get_monitor_modification_time() {
return _monitor_modification_time;
}
Performance::Performance() {
_process_time = 0;
_physics_process_time = 0;
_monitor_modification_time = 0;
singleton = this;
}
Performance::MonitorCall::MonitorCall(Callable p_callable, Vector<Variant> p_arguments) {
_callable = p_callable;
_arguments = p_arguments;
}
Performance::MonitorCall::MonitorCall() {
}
Variant Performance::MonitorCall::call(bool &r_error, String &r_error_message) {
Vector<const Variant *> arguments_mem;
arguments_mem.resize(_arguments.size());
for (int i = 0; i < _arguments.size(); i++) {
arguments_mem.write[i] = &_arguments[i];
}
const Variant **args = (const Variant **)arguments_mem.ptr();
int argc = _arguments.size();
Variant return_value;
Callable::CallError error;
_callable.call(args, argc, return_value, error);
r_error = (error.error != Callable::CallError::CALL_OK);
if (r_error) {
r_error_message = Variant::get_callable_error_text(_callable, args, argc, error);
}
return return_value;
}