mirror of
https://github.com/godotengine/godot.git
synced 2024-11-28 15:12:33 +00:00
764b7abe82
The ENetDTLSServer socket implementation should avoid reporting errors during send and receive operations, unless the socket is effectively no longer usable (and thus ENet should close it). |
||
---|---|---|
.. | ||
enet | ||
patches | ||
callbacks.c | ||
compress.c | ||
godot.cpp | ||
host.c | ||
LICENSE | ||
list.c | ||
packet.c | ||
peer.c | ||
protocol.c |