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469 lines
19 KiB
C++
469 lines
19 KiB
C++
// Copyright 2009-2021 Intel Corporation
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// SPDX-License-Identifier: Apache-2.0
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#pragma once
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#include "../../common/algorithms/parallel_reduce.h"
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#include "../../common/algorithms/parallel_sort.h"
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#include "../builders/heuristic_spatial.h"
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#include "../builders/splitter.h"
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#include "../../common/algorithms/parallel_partition.h"
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#include "../../common/algorithms/parallel_for_for.h"
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#include "../../common/algorithms/parallel_for_for_prefix_sum.h"
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#define DBG_PRESPLIT(x)
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#define CHECK_PRESPLIT(x)
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#define GRID_SIZE 1024
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//#define MAX_PRESPLITS_PER_PRIMITIVE_LOG 6
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#define MAX_PRESPLITS_PER_PRIMITIVE_LOG 5
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#define MAX_PRESPLITS_PER_PRIMITIVE (1<<MAX_PRESPLITS_PER_PRIMITIVE_LOG)
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//#define PRIORITY_CUTOFF_THRESHOLD 2.0f
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#define PRIORITY_SPLIT_POS_WEIGHT 1.5f
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namespace embree
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{
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namespace isa
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{
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struct SplittingGrid
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{
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__forceinline SplittingGrid(const BBox3fa& bounds)
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{
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base = bounds.lower;
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const Vec3fa diag = bounds.size();
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extend = max(diag.x,max(diag.y,diag.z));
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scale = extend == 0.0f ? 0.0f : GRID_SIZE / extend;
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}
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__forceinline bool split_pos(const PrimRef& prim, unsigned int& dim_o, float& fsplit_o) const
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{
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/* compute morton code */
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const Vec3fa lower = prim.lower;
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const Vec3fa upper = prim.upper;
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const Vec3fa glower = (lower-base)*Vec3fa(scale)+Vec3fa(0.2f);
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const Vec3fa gupper = (upper-base)*Vec3fa(scale)-Vec3fa(0.2f);
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Vec3ia ilower(floor(glower));
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Vec3ia iupper(floor(gupper));
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/* this ignores dimensions that are empty */
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iupper = (Vec3ia)select(vint4(glower) >= vint4(gupper),vint4(ilower),vint4(iupper));
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/* compute a morton code for the lower and upper grid coordinates. */
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const unsigned int lower_code = bitInterleave(ilower.x,ilower.y,ilower.z);
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const unsigned int upper_code = bitInterleave(iupper.x,iupper.y,iupper.z);
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/* if all bits are equal then we cannot split */
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if (unlikely(lower_code == upper_code))
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return false;
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/* compute octree level and dimension to perform the split in */
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const unsigned int diff = 31 - lzcnt(lower_code^upper_code);
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const unsigned int level = diff / 3;
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const unsigned int dim = diff % 3;
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/* now we compute the grid position of the split */
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const unsigned int isplit = iupper[dim] & ~((1<<level)-1);
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/* compute world space position of split */
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const float inv_grid_size = 1.0f / GRID_SIZE;
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const float fsplit = base[dim] + isplit * inv_grid_size * extend;
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assert(prim.lower[dim] <= fsplit && prim.upper[dim] >= fsplit);
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dim_o = dim;
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fsplit_o = fsplit;
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return true;
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}
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__forceinline Vec2i computeMC(const PrimRef& ref) const
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{
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const Vec3fa lower = ref.lower;
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const Vec3fa upper = ref.upper;
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const Vec3fa glower = (lower-base)*Vec3fa(scale)+Vec3fa(0.2f);
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const Vec3fa gupper = (upper-base)*Vec3fa(scale)-Vec3fa(0.2f);
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Vec3ia ilower(floor(glower));
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Vec3ia iupper(floor(gupper));
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/* this ignores dimensions that are empty */
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iupper = (Vec3ia)select(vint4(glower) >= vint4(gupper),vint4(ilower),vint4(iupper));
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/* compute a morton code for the lower and upper grid coordinates. */
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const unsigned int lower_code = bitInterleave(ilower.x,ilower.y,ilower.z);
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const unsigned int upper_code = bitInterleave(iupper.x,iupper.y,iupper.z);
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return Vec2i(lower_code,upper_code);
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}
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Vec3fa base;
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float scale;
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float extend;
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};
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struct PresplitItem
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{
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union {
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float priority;
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unsigned int data;
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};
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unsigned int index;
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__forceinline operator unsigned() const {
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return data;
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}
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template<typename ProjectedPrimitiveAreaFunc>
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__forceinline static float compute_priority(const ProjectedPrimitiveAreaFunc& primitiveArea, const PrimRef &ref, const Vec2i &mc)
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{
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const float area_aabb = area(ref.bounds());
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const float area_prim = primitiveArea(ref);
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if (area_prim == 0.0f) return 0.0f;
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const unsigned int diff = 31 - lzcnt(mc.x^mc.y);
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//assert(area_prim <= area_aabb); // may trigger due to numerical issues
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const float area_diff = max(0.0f, area_aabb - area_prim);
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//const float priority = powf(area_diff * powf(PRIORITY_SPLIT_POS_WEIGHT,(float)diff),1.0f/4.0f);
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const float priority = sqrtf(sqrtf( area_diff * powf(PRIORITY_SPLIT_POS_WEIGHT,(float)diff) ));
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//const float priority = sqrtf(sqrtf( area_diff ) );
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//const float priority = sqrtfarea_diff;
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//const float priority = area_diff; // 104 fps !!!!!!!!!!
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//const float priority = 0.2f*area_aabb + 0.8f*area_diff; // 104 fps
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//const float priority = area_aabb * max(area_aabb/area_prim,32.0f);
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//const float priority = area_prim;
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assert(priority >= 0.0f && priority < FLT_LARGE);
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return priority;
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}
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};
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inline std::ostream &operator<<(std::ostream &cout, const PresplitItem& item) {
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return cout << "index " << item.index << " priority " << item.priority;
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};
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#if 1
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template<typename Splitter>
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void splitPrimitive(const Splitter& splitter,
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const PrimRef& prim,
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const unsigned int splitprims,
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const SplittingGrid& grid,
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PrimRef subPrims[MAX_PRESPLITS_PER_PRIMITIVE],
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unsigned int& numSubPrims)
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{
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assert(splitprims > 0 && splitprims <= MAX_PRESPLITS_PER_PRIMITIVE);
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if (splitprims == 1)
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{
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assert(numSubPrims < MAX_PRESPLITS_PER_PRIMITIVE);
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subPrims[numSubPrims++] = prim;
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}
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else
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{
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unsigned int dim; float fsplit;
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if (!grid.split_pos(prim, dim, fsplit))
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{
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assert(numSubPrims < MAX_PRESPLITS_PER_PRIMITIVE);
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subPrims[numSubPrims++] = prim;
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return;
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}
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/* split primitive */
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PrimRef left,right;
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splitter(prim,dim,fsplit,left,right);
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assert(!left.bounds().empty());
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assert(!right.bounds().empty());
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const unsigned int splitprims_left = splitprims/2;
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const unsigned int splitprims_right = splitprims - splitprims_left;
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splitPrimitive(splitter,left,splitprims_left,grid,subPrims,numSubPrims);
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splitPrimitive(splitter,right,splitprims_right,grid,subPrims,numSubPrims);
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}
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}
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#else
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template<typename Splitter>
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void splitPrimitive(const Splitter& splitter,
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const PrimRef& prim,
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const unsigned int targetSubPrims,
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const SplittingGrid& grid,
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PrimRef subPrims[MAX_PRESPLITS_PER_PRIMITIVE],
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unsigned int& numSubPrims)
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{
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assert(targetSubPrims > 0 && targetSubPrims <= MAX_PRESPLITS_PER_PRIMITIVE);
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auto compare = [] ( const PrimRef& a, const PrimRef& b ) {
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return area(a.bounds()) < area(b.bounds());
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};
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subPrims[numSubPrims++] = prim;
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while (numSubPrims < targetSubPrims)
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{
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/* get top heap element */
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std::pop_heap(subPrims+0,subPrims+numSubPrims, compare);
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PrimRef top = subPrims[--numSubPrims];
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unsigned int dim; float fsplit;
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if (!grid.split_pos(top, dim, fsplit))
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{
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assert(numSubPrims < MAX_PRESPLITS_PER_PRIMITIVE);
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subPrims[numSubPrims++] = top;
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return;
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}
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/* split primitive */
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PrimRef left,right;
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splitter(top,dim,fsplit,left,right);
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assert(!left.bounds().empty());
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assert(!right.bounds().empty());
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subPrims[numSubPrims++] = left;
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std::push_heap(subPrims+0, subPrims+numSubPrims, compare);
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subPrims[numSubPrims++] = right;
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std::push_heap(subPrims+0, subPrims+numSubPrims, compare);
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}
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}
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#endif
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#if !defined(RTHWIF_STANDALONE)
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template<typename Mesh, typename SplitterFactory>
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PrimInfo createPrimRefArray_presplit(Geometry* geometry, unsigned int geomID, size_t numPrimRefs, mvector<PrimRef>& prims, BuildProgressMonitor& progressMonitor)
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{
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ParallelPrefixSumState<PrimInfo> pstate;
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/* first try */
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progressMonitor(0);
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PrimInfo pinfo = parallel_prefix_sum( pstate, size_t(0), geometry->size(), size_t(1024), PrimInfo(empty), [&](const range<size_t>& r, const PrimInfo& base) -> PrimInfo {
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return geometry->createPrimRefArray(prims,r,r.begin(),geomID);
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}, [](const PrimInfo& a, const PrimInfo& b) -> PrimInfo { return PrimInfo::merge(a,b); });
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/* if we need to filter out geometry, run again */
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if (pinfo.size() != numPrimRefs)
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{
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progressMonitor(0);
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pinfo = parallel_prefix_sum( pstate, size_t(0), geometry->size(), size_t(1024), PrimInfo(empty), [&](const range<size_t>& r, const PrimInfo& base) -> PrimInfo {
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return geometry->createPrimRefArray(prims,r,base.size(),geomID);
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}, [](const PrimInfo& a, const PrimInfo& b) -> PrimInfo { return PrimInfo::merge(a,b); });
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}
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return pinfo;
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}
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#endif
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template<typename SplitPrimitiveFunc, typename ProjectedPrimitiveAreaFunc, typename PrimVector>
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PrimInfo createPrimRefArray_presplit(size_t numPrimRefs,
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PrimVector& prims,
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const PrimInfo& pinfo,
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const SplitPrimitiveFunc& splitPrimitive,
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const ProjectedPrimitiveAreaFunc& primitiveArea)
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{
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static const size_t MIN_STEP_SIZE = 128;
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/* use correct number of primitives */
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size_t numPrimitives = pinfo.size();
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const size_t numPrimitivesExt = prims.size();
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const size_t numSplitPrimitivesBudget = numPrimitivesExt - numPrimitives;
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/* allocate double buffer presplit items */
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avector<PresplitItem> preSplitItem0(numPrimitivesExt);
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avector<PresplitItem> preSplitItem1(numPrimitivesExt);
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/* compute grid */
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SplittingGrid grid(pinfo.geomBounds);
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/* init presplit items and get total sum */
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const float psum = parallel_reduce( size_t(0), numPrimitives, size_t(MIN_STEP_SIZE), 0.0f, [&](const range<size_t>& r) -> float {
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float sum = 0.0f;
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for (size_t i=r.begin(); i<r.end(); i++)
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{
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preSplitItem0[i].index = (unsigned int)i;
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const Vec2i mc = grid.computeMC(prims[i]);
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/* if all bits are equal then we cannot split */
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preSplitItem0[i].priority = (mc.x != mc.y) ? PresplitItem::compute_priority(primitiveArea,prims[i],mc) : 0.0f;
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/* FIXME: sum undeterministic */
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sum += preSplitItem0[i].priority;
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}
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return sum;
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},[](const float& a, const float& b) -> float { return a+b; });
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/* compute number of splits per primitive */
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const float inv_psum = 1.0f / psum;
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parallel_for( size_t(0), numPrimitives, size_t(MIN_STEP_SIZE), [&](const range<size_t>& r) -> void {
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for (size_t i=r.begin(); i<r.end(); i++)
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{
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if (preSplitItem0[i].priority <= 0.0f) {
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preSplitItem0[i].data = 1;
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continue;
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}
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const float rel_p = (float)numSplitPrimitivesBudget * preSplitItem0[i].priority * inv_psum;
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if (rel_p < 1) {
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preSplitItem0[i].data = 1;
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continue;
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}
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//preSplitItem0[i].data = max(min(ceilf(rel_p),(float)MAX_PRESPLITS_PER_PRIMITIVE),1.0f);
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preSplitItem0[i].data = max(min(ceilf(logf(rel_p)/logf(2.0f)),(float)MAX_PRESPLITS_PER_PRIMITIVE_LOG),1.0f);
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preSplitItem0[i].data = 1 << preSplitItem0[i].data;
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assert(preSplitItem0[i].data <= MAX_PRESPLITS_PER_PRIMITIVE);
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}
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});
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auto isLeft = [&] (const PresplitItem &ref) { return ref.data <= 1; };
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size_t center = parallel_partitioning(preSplitItem0.data(),0,numPrimitives,isLeft,1024);
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assert(center <= numPrimitives);
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/* anything to split ? */
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if (center >= numPrimitives)
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return pinfo;
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size_t numPrimitivesToSplit = numPrimitives - center;
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assert(preSplitItem0[center].data >= 1.0f);
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/* sort presplit items in ascending order */
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radix_sort_u32(preSplitItem0.data() + center,preSplitItem1.data() + center,numPrimitivesToSplit,1024);
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CHECK_PRESPLIT(
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parallel_for( size_t(center+1), numPrimitives, size_t(MIN_STEP_SIZE), [&](const range<size_t>& r) -> void {
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for (size_t i=r.begin(); i<r.end(); i++)
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assert(preSplitItem0[i-1].data <= preSplitItem0[i].data);
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});
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);
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unsigned int* primOffset0 = (unsigned int*)preSplitItem1.data();
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unsigned int* primOffset1 = (unsigned int*)preSplitItem1.data() + numPrimitivesToSplit;
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/* compute actual number of sub-primitives generated within the [center;numPrimitives-1] range */
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const size_t totalNumSubPrims = parallel_reduce( size_t(center), numPrimitives, size_t(MIN_STEP_SIZE), size_t(0), [&](const range<size_t>& t) -> size_t {
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size_t sum = 0;
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for (size_t i=t.begin(); i<t.end(); i++)
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{
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const unsigned int primrefID = preSplitItem0[i].index;
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const unsigned int splitprims = preSplitItem0[i].data;
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assert(splitprims >= 1 && splitprims <= MAX_PRESPLITS_PER_PRIMITIVE);
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unsigned int numSubPrims = 0;
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PrimRef subPrims[MAX_PRESPLITS_PER_PRIMITIVE];
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splitPrimitive(prims[primrefID],splitprims,grid,subPrims,numSubPrims);
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assert(numSubPrims);
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numSubPrims--; // can reuse slot
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sum+=numSubPrims;
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preSplitItem0[i].data = (numSubPrims << 16) | splitprims;
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primOffset0[i-center] = numSubPrims;
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}
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return sum;
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},[](const size_t& a, const size_t& b) -> size_t { return a+b; });
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/* if we are over budget, need to shrink the range */
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if (totalNumSubPrims > numSplitPrimitivesBudget)
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{
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size_t new_center = numPrimitives-1;
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size_t sum = 0;
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for (;new_center>=center;new_center--)
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{
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const unsigned int numSubPrims = preSplitItem0[new_center].data >> 16;
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if (unlikely(sum + numSubPrims >= numSplitPrimitivesBudget)) break;
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sum += numSubPrims;
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}
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new_center++;
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primOffset0 += new_center - center;
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numPrimitivesToSplit -= new_center - center;
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center = new_center;
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assert(numPrimitivesToSplit == (numPrimitives - center));
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}
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/* parallel prefix sum to compute offsets for storing sub-primitives */
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const unsigned int offset = parallel_prefix_sum(primOffset0,primOffset1,numPrimitivesToSplit,(unsigned int)0,std::plus<unsigned int>());
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assert(numPrimitives+offset <= numPrimitivesExt);
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/* iterate over range, and split primitives into sub primitives and append them to prims array */
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parallel_for( size_t(center), numPrimitives, size_t(MIN_STEP_SIZE), [&](const range<size_t>& rn) -> void {
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for (size_t j=rn.begin(); j<rn.end(); j++)
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{
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const unsigned int primrefID = preSplitItem0[j].index;
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const unsigned int splitprims = preSplitItem0[j].data & 0xFFFF;
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assert(splitprims >= 1 && splitprims <= MAX_PRESPLITS_PER_PRIMITIVE);
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unsigned int numSubPrims = 0;
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PrimRef subPrims[MAX_PRESPLITS_PER_PRIMITIVE];
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splitPrimitive(prims[primrefID],splitprims,grid,subPrims,numSubPrims);
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const unsigned int numSubPrimsExpected MAYBE_UNUSED = preSplitItem0[j].data >> 16;
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assert(numSubPrims-1 == numSubPrimsExpected);
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const size_t newID = numPrimitives + primOffset1[j-center];
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assert(newID+numSubPrims-1 <= numPrimitivesExt);
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prims[primrefID] = subPrims[0];
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for (size_t i=1;i<numSubPrims;i++)
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prims[newID+i-1] = subPrims[i];
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}
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});
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numPrimitives += offset;
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/* recompute centroid bounding boxes */
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const PrimInfo pinfo1 = parallel_reduce(size_t(0),numPrimitives,size_t(MIN_STEP_SIZE),PrimInfo(empty),[&] (const range<size_t>& r) -> PrimInfo {
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PrimInfo p(empty);
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for (size_t j=r.begin(); j<r.end(); j++)
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p.add_center2(prims[j]);
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return p;
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}, [](const PrimInfo& a, const PrimInfo& b) -> PrimInfo { return PrimInfo::merge(a,b); });
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assert(pinfo1.size() == numPrimitives);
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return pinfo1;
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}
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#if !defined(RTHWIF_STANDALONE)
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template<typename Mesh, typename SplitterFactory>
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PrimInfo createPrimRefArray_presplit(Scene* scene, Geometry::GTypeMask types, bool mblur, size_t numPrimRefs, mvector<PrimRef>& prims, BuildProgressMonitor& progressMonitor)
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{
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ParallelForForPrefixSumState<PrimInfo> pstate;
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Scene::Iterator2 iter(scene,types,mblur);
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/* first try */
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progressMonitor(0);
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pstate.init(iter,size_t(1024));
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PrimInfo pinfo = parallel_for_for_prefix_sum0( pstate, iter, PrimInfo(empty), [&](Geometry* mesh, const range<size_t>& r, size_t k, size_t geomID) -> PrimInfo {
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return mesh->createPrimRefArray(prims,r,k,(unsigned)geomID);
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}, [](const PrimInfo& a, const PrimInfo& b) -> PrimInfo { return PrimInfo::merge(a,b); });
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/* if we need to filter out geometry, run again */
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if (pinfo.size() != numPrimRefs)
|
|
{
|
|
progressMonitor(0);
|
|
pinfo = parallel_for_for_prefix_sum1( pstate, iter, PrimInfo(empty), [&](Geometry* mesh, const range<size_t>& r, size_t k, size_t geomID, const PrimInfo& base) -> PrimInfo {
|
|
return mesh->createPrimRefArray(prims,r,base.size(),(unsigned)geomID);
|
|
}, [](const PrimInfo& a, const PrimInfo& b) -> PrimInfo { return PrimInfo::merge(a,b); });
|
|
}
|
|
|
|
|
|
SplitterFactory Splitter(scene);
|
|
|
|
auto split_primitive = [&] (const PrimRef &prim,
|
|
const unsigned int splitprims,
|
|
const SplittingGrid& grid,
|
|
PrimRef subPrims[MAX_PRESPLITS_PER_PRIMITIVE],
|
|
unsigned int& numSubPrims)
|
|
{
|
|
const auto splitter = Splitter(prim);
|
|
splitPrimitive(splitter,prim,splitprims,grid,subPrims,numSubPrims);
|
|
};
|
|
|
|
auto primitiveArea = [&] (const PrimRef &ref) {
|
|
const unsigned int geomID = ref.geomID();
|
|
const unsigned int primID = ref.primID();
|
|
return ((Mesh*)scene->get(geomID))->projectedPrimitiveArea(primID);
|
|
};
|
|
|
|
return createPrimRefArray_presplit(numPrimRefs,prims,pinfo,split_primitive,primitiveArea);
|
|
}
|
|
#endif
|
|
}
|
|
}
|