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086bd1d82c
Improves NavigationObstacle3D editing options inside the editor.
904 lines
33 KiB
C++
904 lines
33 KiB
C++
/**************************************************************************/
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/* navigation_obstacle_3d_editor_plugin.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "navigation_obstacle_3d_editor_plugin.h"
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#include "core/config/project_settings.h"
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#include "core/math/geometry_2d.h"
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#include "editor/editor_node.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_string_names.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "editor/plugins/node_3d_editor_plugin.h"
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#include "scene/3d/navigation_obstacle_3d.h"
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#include "scene/gui/button.h"
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#include "scene/gui/dialogs.h"
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#include "servers/navigation_server_3d.h"
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bool NavigationObstacle3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
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return Object::cast_to<NavigationObstacle3D>(p_spatial) != nullptr;
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}
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String NavigationObstacle3DGizmoPlugin::get_gizmo_name() const {
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return "NavigationObstacle3D";
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}
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void NavigationObstacle3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
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p_gizmo->clear();
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if (!p_gizmo->is_selected() && get_state() == HIDDEN) {
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return;
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}
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NavigationObstacle3D *obstacle = Object::cast_to<NavigationObstacle3D>(p_gizmo->get_node_3d());
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if (!obstacle) {
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return;
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}
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const Vector<Vector3> &vertices = obstacle->get_vertices();
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if (vertices.is_empty()) {
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return;
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}
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float height = obstacle->get_height();
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Basis gbi = obstacle->get_global_basis().inverse();
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const int vertex_count = vertices.size();
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Vector<Vector3> lines_mesh_vertices;
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lines_mesh_vertices.resize(vertex_count * 8);
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Vector3 *lines_mesh_vertices_ptrw = lines_mesh_vertices.ptrw();
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int vertex_index = 0;
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for (int i = 0; i < vertex_count; i++) {
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Vector3 point = vertices[i];
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Vector3 next_point = vertices[(i + 1) % vertex_count];
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Vector3 direction = next_point.direction_to(point);
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Vector3 arrow_dir = direction.cross(Vector3(0.0, 1.0, 0.0));
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Vector3 edge_middle = point + ((next_point - point) * 0.5);
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lines_mesh_vertices_ptrw[vertex_index++] = gbi.xform(edge_middle);
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lines_mesh_vertices_ptrw[vertex_index++] = gbi.xform(edge_middle + (arrow_dir * 0.5));
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lines_mesh_vertices_ptrw[vertex_index++] = gbi.xform(point);
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lines_mesh_vertices_ptrw[vertex_index++] = gbi.xform(next_point);
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lines_mesh_vertices_ptrw[vertex_index++] = gbi.xform(Vector3(point.x, height, point.z));
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lines_mesh_vertices_ptrw[vertex_index++] = gbi.xform(Vector3(next_point.x, height, next_point.z));
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lines_mesh_vertices_ptrw[vertex_index++] = gbi.xform(point);
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lines_mesh_vertices_ptrw[vertex_index++] = gbi.xform(Vector3(point.x, height, point.z));
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}
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Vector<Vector2> polygon_2d_vertices;
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polygon_2d_vertices.resize(vertex_count);
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for (int i = 0; i < vertex_count; i++) {
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const Vector3 &vert = vertices[i];
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polygon_2d_vertices.write[i] = Vector2(vert.x, vert.z);
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}
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Vector<int> triangulated_polygon_2d_indices = Geometry2D::triangulate_polygon(polygon_2d_vertices);
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NavigationServer3D *ns3d = NavigationServer3D::get_singleton();
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if (triangulated_polygon_2d_indices.is_empty()) {
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p_gizmo->add_lines(lines_mesh_vertices, ns3d->get_debug_navigation_avoidance_static_obstacle_pushin_edge_material());
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} else {
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p_gizmo->add_lines(lines_mesh_vertices, ns3d->get_debug_navigation_avoidance_static_obstacle_pushout_edge_material());
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}
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p_gizmo->add_collision_segments(lines_mesh_vertices);
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if (p_gizmo->is_selected()) {
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NavigationObstacle3DEditorPlugin::singleton->redraw();
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}
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}
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bool NavigationObstacle3DGizmoPlugin::can_be_hidden() const {
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return true;
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}
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int NavigationObstacle3DGizmoPlugin::get_priority() const {
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return -1;
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}
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int NavigationObstacle3DGizmoPlugin::subgizmos_intersect_ray(const EditorNode3DGizmo *p_gizmo, Camera3D *p_camera, const Vector2 &p_point) const {
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if (NavigationObstacle3DEditorPlugin::singleton->get_mode() != 1) { // MODE_EDIT
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return -1;
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}
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NavigationObstacle3D *obstacle_node = Object::cast_to<NavigationObstacle3D>(p_gizmo->get_node_3d());
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ERR_FAIL_NULL_V(obstacle_node, -1);
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Transform3D gt = Transform3D(Basis(), obstacle_node->get_global_position());
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const Vector<Vector3> &vertices = obstacle_node->get_vertices();
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for (int idx = 0; idx < vertices.size(); ++idx) {
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Vector3 pos = gt.xform(vertices[idx]);
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if (p_camera->unproject_position(pos).distance_to(p_point) < 20) {
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return idx;
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}
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}
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return -1;
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}
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Vector<int> NavigationObstacle3DGizmoPlugin::subgizmos_intersect_frustum(const EditorNode3DGizmo *p_gizmo, const Camera3D *p_camera, const Vector<Plane> &p_frustum) const {
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Vector<int> contained_points;
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if (NavigationObstacle3DEditorPlugin::singleton->get_mode() != 1) { // MODE_EDIT
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return contained_points;
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}
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NavigationObstacle3D *obstacle_node = Object::cast_to<NavigationObstacle3D>(p_gizmo->get_node_3d());
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ERR_FAIL_NULL_V(obstacle_node, contained_points);
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Transform3D gt = Transform3D(Basis(), obstacle_node->get_global_position());
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const Vector<Vector3> &vertices = obstacle_node->get_vertices();
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for (int idx = 0; idx < vertices.size(); ++idx) {
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Vector3 pos = gt.xform(vertices[idx]);
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bool is_contained_in_frustum = true;
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for (int i = 0; i < p_frustum.size(); ++i) {
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if (p_frustum[i].distance_to(pos) > 0) {
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is_contained_in_frustum = false;
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break;
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}
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}
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if (is_contained_in_frustum) {
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contained_points.push_back(idx);
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}
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}
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return contained_points;
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}
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Transform3D NavigationObstacle3DGizmoPlugin::get_subgizmo_transform(const EditorNode3DGizmo *p_gizmo, int p_id) const {
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NavigationObstacle3D *obstacle_node = Object::cast_to<NavigationObstacle3D>(p_gizmo->get_node_3d());
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ERR_FAIL_NULL_V(obstacle_node, Transform3D());
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const Vector<Vector3> &vertices = obstacle_node->get_vertices();
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ERR_FAIL_INDEX_V(p_id, vertices.size(), Transform3D());
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Basis gbi = obstacle_node->get_global_basis().inverse();
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Transform3D subgizmo_transform = Transform3D(Basis(), gbi.xform(vertices[p_id]));
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return subgizmo_transform;
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}
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void NavigationObstacle3DGizmoPlugin::set_subgizmo_transform(const EditorNode3DGizmo *p_gizmo, int p_id, Transform3D p_transform) {
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NavigationObstacle3D *obstacle_node = Object::cast_to<NavigationObstacle3D>(p_gizmo->get_node_3d());
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ERR_FAIL_NULL(obstacle_node);
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Basis gb = obstacle_node->get_global_basis();
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Vector3 new_vertex_pos = p_transform.origin;
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Vector<Vector3> vertices = obstacle_node->get_vertices();
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ERR_FAIL_INDEX(p_id, vertices.size());
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Vector3 vertex = gb.xform(new_vertex_pos);
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vertex.y = 0.0;
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vertices.write[p_id] = vertex;
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obstacle_node->set_vertices(vertices);
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}
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void NavigationObstacle3DGizmoPlugin::commit_subgizmos(const EditorNode3DGizmo *p_gizmo, const Vector<int> &p_ids, const Vector<Transform3D> &p_restore, bool p_cancel) {
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NavigationObstacle3D *obstacle_node = Object::cast_to<NavigationObstacle3D>(p_gizmo->get_node_3d());
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ERR_FAIL_NULL(obstacle_node);
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Basis gb = obstacle_node->get_global_basis();
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Vector<Vector3> vertices = obstacle_node->get_vertices();
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Vector<Vector3> restore_vertices = vertices;
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for (int i = 0; i < p_ids.size(); ++i) {
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const int idx = p_ids[i];
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Vector3 vertex = gb.xform(p_restore[i].origin);
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vertex.y = 0.0;
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restore_vertices.write[idx] = vertex;
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}
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if (p_cancel) {
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obstacle_node->set_vertices(restore_vertices);
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return;
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}
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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undo_redo->create_action(TTR("Set Obstacle Vertices"));
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undo_redo->add_do_method(obstacle_node, "set_vertices", vertices);
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undo_redo->add_undo_method(obstacle_node, "set_vertices", restore_vertices);
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undo_redo->commit_action();
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}
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NavigationObstacle3DGizmoPlugin::NavigationObstacle3DGizmoPlugin() {
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current_state = VISIBLE;
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}
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void NavigationObstacle3DEditorPlugin::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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_update_theme();
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} break;
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case NOTIFICATION_READY: {
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_update_theme();
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button_edit->set_pressed(true);
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get_tree()->connect("node_removed", callable_mp(this, &NavigationObstacle3DEditorPlugin::_node_removed));
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EditorNode::get_singleton()->get_gui_base()->connect(SceneStringName(theme_changed), callable_mp(this, &NavigationObstacle3DEditorPlugin::_update_theme));
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} break;
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case NOTIFICATION_EXIT_TREE: {
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get_tree()->disconnect("node_removed", callable_mp(this, &NavigationObstacle3DEditorPlugin::_node_removed));
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EditorNode::get_singleton()->get_gui_base()->disconnect(SceneStringName(theme_changed), callable_mp(this, &NavigationObstacle3DEditorPlugin::_update_theme));
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} break;
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}
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}
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void NavigationObstacle3DEditorPlugin::edit(Object *p_object) {
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obstacle_node = Object::cast_to<NavigationObstacle3D>(p_object);
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RenderingServer *rs = RenderingServer::get_singleton();
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if (obstacle_node) {
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if (obstacle_node->get_vertices().is_empty()) {
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set_mode(MODE_CREATE);
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} else {
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set_mode(MODE_EDIT);
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}
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wip_vertices.clear();
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wip_active = false;
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edited_point = -1;
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rs->instance_set_scenario(point_lines_instance_rid, obstacle_node->get_world_3d()->get_scenario());
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rs->instance_set_scenario(point_handles_instance_rid, obstacle_node->get_world_3d()->get_scenario());
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redraw();
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} else {
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obstacle_node = nullptr;
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rs->mesh_clear(point_lines_mesh_rid);
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rs->mesh_clear(point_handle_mesh_rid);
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rs->instance_set_scenario(point_lines_instance_rid, RID());
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rs->instance_set_scenario(point_handles_instance_rid, RID());
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}
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}
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bool NavigationObstacle3DEditorPlugin::handles(Object *p_object) const {
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return Object::cast_to<NavigationObstacle3D>(p_object);
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}
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void NavigationObstacle3DEditorPlugin::make_visible(bool p_visible) {
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if (p_visible) {
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obstacle_editor->show();
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} else {
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obstacle_editor->hide();
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edit(nullptr);
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}
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}
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void NavigationObstacle3DEditorPlugin::action_flip_vertices() {
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if (!obstacle_node) {
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return;
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}
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Vector<Vector3> flipped_vertices = obstacle_node->get_vertices();
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flipped_vertices.reverse();
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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undo_redo->create_action(TTR("Edit Obstacle (Flip Winding)"));
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undo_redo->add_do_method(obstacle_node, "set_vertices", flipped_vertices);
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undo_redo->add_undo_method(obstacle_node, "set_vertices", obstacle_node->get_vertices());
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undo_redo->commit_action();
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obstacle_node->update_gizmos();
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}
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void NavigationObstacle3DEditorPlugin::action_clear_vertices() {
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if (!obstacle_node) {
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return;
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}
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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undo_redo->create_action(TTR("Edit Obstacle (Clear Vertices)"));
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undo_redo->add_do_method(obstacle_node, "set_vertices", Vector<Vector3>());
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undo_redo->add_undo_method(obstacle_node, "set_vertices", obstacle_node->get_vertices());
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undo_redo->commit_action();
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obstacle_node->update_gizmos();
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edit(obstacle_node);
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}
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void NavigationObstacle3DEditorPlugin::_update_theme() {
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button_create->set_tooltip_text(TTR("Add Vertex"));
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button_edit->set_tooltip_text(TTR("Edit Vertex"));
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button_delete->set_tooltip_text(TTR("Delete Vertex"));
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button_flip->set_tooltip_text(TTR("Flip Winding"));
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button_clear->set_tooltip_text(TTR("Clear Vertices"));
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button_create->set_button_icon(button_create->get_editor_theme_icon(SNAME("CurveCreate")));
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button_edit->set_button_icon(button_edit->get_editor_theme_icon(SNAME("CurveEdit")));
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button_delete->set_button_icon(button_delete->get_editor_theme_icon(SNAME("CurveDelete")));
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button_flip->set_button_icon(button_flip->get_editor_theme_icon(SNAME("FlipWinding")));
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button_clear->set_button_icon(button_clear->get_editor_theme_icon(SNAME("Clear")));
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}
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void NavigationObstacle3DEditorPlugin::_node_removed(Node *p_node) {
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if (obstacle_node == p_node) {
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obstacle_node = nullptr;
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RenderingServer *rs = RenderingServer::get_singleton();
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rs->mesh_clear(point_lines_mesh_rid);
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rs->mesh_clear(point_handle_mesh_rid);
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obstacle_editor->hide();
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}
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}
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void NavigationObstacle3DEditorPlugin::set_mode(int p_option) {
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if (p_option == NavigationObstacle3DEditorPlugin::ACTION_FLIP) {
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button_flip->set_pressed(false);
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action_flip_vertices();
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return;
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}
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if (p_option == NavigationObstacle3DEditorPlugin::ACTION_CLEAR) {
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button_clear->set_pressed(false);
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button_clear_dialog->reset_size();
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button_clear_dialog->popup_centered();
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return;
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}
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mode = p_option;
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button_create->set_pressed(p_option == NavigationObstacle3DEditorPlugin::MODE_CREATE);
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button_edit->set_pressed(p_option == NavigationObstacle3DEditorPlugin::MODE_EDIT);
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button_delete->set_pressed(p_option == NavigationObstacle3DEditorPlugin::MODE_DELETE);
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button_flip->set_pressed(false);
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button_clear->set_pressed(false);
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}
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void NavigationObstacle3DEditorPlugin::_wip_cancel() {
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wip_vertices.clear();
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wip_active = false;
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edited_point = -1;
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redraw();
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}
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void NavigationObstacle3DEditorPlugin::_wip_close() {
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ERR_FAIL_NULL_MSG(obstacle_node, "Edited NavigationObstacle3D is not valid.");
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Vector<Vector2> wip_2d_vertices;
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wip_2d_vertices.resize(wip_vertices.size());
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for (int i = 0; i < wip_vertices.size(); i++) {
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const Vector3 &vert = wip_vertices[i];
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wip_2d_vertices.write[i] = Vector2(vert.x, vert.z);
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}
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Vector<int> triangulated_polygon_2d_indices = Geometry2D::triangulate_polygon(wip_2d_vertices);
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if (!triangulated_polygon_2d_indices.is_empty()) {
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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undo_redo->create_action(TTR("Set Obstacle Vertices"));
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undo_redo->add_do_method(obstacle_node, "set_vertices", wip_vertices);
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undo_redo->add_undo_method(obstacle_node, "set_vertices", obstacle_node->get_vertices());
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undo_redo->commit_action();
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wip_vertices.clear();
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wip_active = false;
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//mode = MODE_EDIT;
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NavigationObstacle3DEditorPlugin::singleton->set_mode(NavigationObstacle3DEditorPlugin::MODE_EDIT);
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button_edit->set_pressed(true);
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button_create->set_pressed(false);
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edited_point = -1;
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}
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}
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EditorPlugin::AfterGUIInput NavigationObstacle3DEditorPlugin::forward_3d_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) {
|
|
if (!obstacle_node) {
|
|
return EditorPlugin::AFTER_GUI_INPUT_PASS;
|
|
}
|
|
|
|
if (!obstacle_node->is_visible_in_tree()) {
|
|
return EditorPlugin::AFTER_GUI_INPUT_PASS;
|
|
}
|
|
|
|
Ref<InputEventMouse> mouse_event = p_event;
|
|
|
|
if (mouse_event.is_null()) {
|
|
return EditorPlugin::AFTER_GUI_INPUT_PASS;
|
|
}
|
|
|
|
Ref<InputEventMouseButton> mb = p_event;
|
|
|
|
if (mb.is_valid()) {
|
|
Vector2 mouse_position = mb->get_position();
|
|
Vector3 ray_from = p_camera->project_ray_origin(mouse_position);
|
|
Vector3 ray_dir = p_camera->project_ray_normal(mouse_position);
|
|
|
|
Transform3D gt = Transform3D(Basis(), obstacle_node->get_global_position());
|
|
Transform3D gi = gt.affine_inverse();
|
|
Plane projection_plane(Vector3(0.0, 1.0, 0.0), gt.origin);
|
|
|
|
Vector3 spoint;
|
|
|
|
if (!projection_plane.intersects_ray(ray_from, ray_dir, &spoint)) {
|
|
return EditorPlugin::AFTER_GUI_INPUT_PASS;
|
|
}
|
|
|
|
spoint = gi.xform(spoint);
|
|
|
|
Vector3 cpoint = Vector3(spoint.x, 0.0, spoint.z);
|
|
Vector<Vector3> obstacle_vertices = obstacle_node->get_vertices();
|
|
|
|
real_t grab_threshold = EDITOR_GET("editors/polygon_editor/point_grab_radius");
|
|
|
|
switch (mode) {
|
|
case MODE_CREATE: {
|
|
if (mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
|
|
if (obstacle_vertices.size() >= 3) {
|
|
int closest_idx = -1;
|
|
Vector2 closest_edge_point;
|
|
real_t closest_dist = 1e10;
|
|
for (int i = 0; i < obstacle_vertices.size(); i++) {
|
|
Vector2 points[2] = {
|
|
p_camera->unproject_position(gt.xform(obstacle_vertices[i])),
|
|
p_camera->unproject_position(gt.xform(obstacle_vertices[(i + 1) % obstacle_vertices.size()]))
|
|
};
|
|
|
|
Vector2 cp = Geometry2D::get_closest_point_to_segment(mouse_position, points);
|
|
if (cp.distance_squared_to(points[0]) < grab_threshold || cp.distance_squared_to(points[1]) < grab_threshold) {
|
|
continue; // Skip edge as clicked point is too close to existing vertex.
|
|
}
|
|
|
|
real_t d = cp.distance_to(mouse_position);
|
|
if (d < closest_dist && d < grab_threshold) {
|
|
closest_dist = d;
|
|
closest_edge_point = cp;
|
|
closest_idx = i;
|
|
}
|
|
}
|
|
if (closest_idx >= 0) {
|
|
edited_point = -1;
|
|
Vector3 _ray_from = p_camera->project_ray_origin(closest_edge_point);
|
|
Vector3 _ray_dir = p_camera->project_ray_normal(closest_edge_point);
|
|
Vector3 edge_intersection_point;
|
|
if (projection_plane.intersects_ray(_ray_from, _ray_dir, &edge_intersection_point)) {
|
|
edge_intersection_point = gi.xform(edge_intersection_point);
|
|
|
|
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
|
|
undo_redo->create_action(TTR("Edit Obstacle (Add Vertex)"));
|
|
undo_redo->add_undo_method(obstacle_node, "set_vertices", obstacle_vertices);
|
|
obstacle_vertices.insert(closest_idx + 1, edge_intersection_point);
|
|
undo_redo->add_do_method(obstacle_node, "set_vertices", obstacle_vertices);
|
|
undo_redo->commit_action();
|
|
redraw();
|
|
return EditorPlugin::AFTER_GUI_INPUT_STOP;
|
|
}
|
|
}
|
|
}
|
|
if (!wip_active) {
|
|
wip_vertices.clear();
|
|
wip_vertices.push_back(cpoint);
|
|
wip_active = true;
|
|
edited_point_pos = cpoint;
|
|
snap_ignore = false;
|
|
redraw();
|
|
edited_point = 1;
|
|
return EditorPlugin::AFTER_GUI_INPUT_STOP;
|
|
} else {
|
|
if (wip_vertices.size() > 1 && p_camera->unproject_position(gt.xform(wip_vertices[0])).distance_to(mouse_position) < grab_threshold) {
|
|
_wip_close();
|
|
|
|
return EditorPlugin::AFTER_GUI_INPUT_STOP;
|
|
} else {
|
|
wip_vertices.push_back(cpoint);
|
|
edited_point = wip_vertices.size();
|
|
snap_ignore = false;
|
|
redraw();
|
|
return EditorPlugin::AFTER_GUI_INPUT_STOP;
|
|
}
|
|
}
|
|
} else if (mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed() && wip_active) {
|
|
_wip_close();
|
|
}
|
|
|
|
} break;
|
|
|
|
case MODE_EDIT: {
|
|
if (mb->get_button_index() == MouseButton::LEFT) {
|
|
if (mb->is_pressed()) {
|
|
if (mb->is_ctrl_pressed()) {
|
|
if (obstacle_vertices.size() < 3) {
|
|
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
|
|
undo_redo->create_action(TTR("Edit Obstacle (Add Vertex)"));
|
|
undo_redo->add_undo_method(obstacle_node, "set_vertices", obstacle_node->get_vertices());
|
|
obstacle_vertices.push_back(cpoint);
|
|
undo_redo->commit_action();
|
|
return EditorPlugin::AFTER_GUI_INPUT_STOP;
|
|
}
|
|
|
|
//search edges
|
|
int closest_idx = -1;
|
|
Vector2 closest_pos;
|
|
real_t closest_dist = 1e10;
|
|
for (int i = 0; i < obstacle_vertices.size(); i++) {
|
|
Vector2 points[2] = {
|
|
p_camera->unproject_position(gt.xform(obstacle_vertices[i])),
|
|
p_camera->unproject_position(gt.xform(obstacle_vertices[(i + 1) % obstacle_vertices.size()]))
|
|
};
|
|
|
|
Vector2 cp = Geometry2D::get_closest_point_to_segment(mouse_position, points);
|
|
if (cp.distance_squared_to(points[0]) < CMP_EPSILON2 || cp.distance_squared_to(points[1]) < CMP_EPSILON2) {
|
|
continue; //not valid to reuse point
|
|
}
|
|
|
|
real_t d = cp.distance_to(mouse_position);
|
|
if (d < closest_dist && d < grab_threshold) {
|
|
closest_dist = d;
|
|
closest_pos = cp;
|
|
closest_idx = i;
|
|
}
|
|
}
|
|
|
|
if (closest_idx >= 0) {
|
|
pre_move_edit = obstacle_vertices;
|
|
obstacle_vertices.insert(closest_idx + 1, cpoint);
|
|
edited_point = closest_idx + 1;
|
|
edited_point_pos = cpoint;
|
|
obstacle_node->set_vertices(obstacle_vertices);
|
|
redraw();
|
|
snap_ignore = true;
|
|
|
|
return EditorPlugin::AFTER_GUI_INPUT_STOP;
|
|
}
|
|
} else {
|
|
int closest_idx = -1;
|
|
Vector2 closest_pos;
|
|
real_t closest_dist = 1e10;
|
|
for (int i = 0; i < obstacle_vertices.size(); i++) {
|
|
Vector2 cp = p_camera->unproject_position(gt.xform(obstacle_vertices[i]));
|
|
|
|
real_t d = cp.distance_to(mouse_position);
|
|
if (d < closest_dist && d < grab_threshold) {
|
|
closest_dist = d;
|
|
closest_pos = cp;
|
|
closest_idx = i;
|
|
}
|
|
}
|
|
|
|
if (closest_idx >= 0) {
|
|
pre_move_edit = obstacle_vertices;
|
|
edited_point = closest_idx;
|
|
edited_point_pos = obstacle_vertices[closest_idx];
|
|
redraw();
|
|
snap_ignore = false;
|
|
return EditorPlugin::AFTER_GUI_INPUT_STOP;
|
|
}
|
|
}
|
|
} else {
|
|
snap_ignore = false;
|
|
|
|
if (edited_point != -1) {
|
|
ERR_FAIL_INDEX_V(edited_point, obstacle_vertices.size(), EditorPlugin::AFTER_GUI_INPUT_PASS);
|
|
obstacle_vertices.write[edited_point] = edited_point_pos;
|
|
|
|
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
|
|
undo_redo->create_action(TTR("Edit Obstacle (Move Vertex)"));
|
|
undo_redo->add_undo_method(obstacle_node, "set_vertices", obstacle_node->get_vertices());
|
|
undo_redo->add_do_method(obstacle_node, "set_vertices", obstacle_vertices);
|
|
undo_redo->commit_action();
|
|
|
|
edited_point = -1;
|
|
return EditorPlugin::AFTER_GUI_INPUT_STOP;
|
|
}
|
|
}
|
|
}
|
|
|
|
} break;
|
|
|
|
case MODE_DELETE: {
|
|
if (mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
|
|
int closest_idx = -1;
|
|
real_t closest_dist = 1e10;
|
|
for (int i = 0; i < obstacle_vertices.size(); i++) {
|
|
Vector2 point = p_camera->unproject_position(gt.xform(obstacle_vertices[i]));
|
|
real_t d = point.distance_to(mouse_position);
|
|
if (d < closest_dist && d < grab_threshold) {
|
|
closest_dist = d;
|
|
closest_idx = i;
|
|
}
|
|
}
|
|
|
|
if (closest_idx >= 0) {
|
|
edited_point = -1;
|
|
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
|
|
undo_redo->create_action(TTR("Edit Obstacle (Remove Vertex)"));
|
|
undo_redo->add_undo_method(obstacle_node, "set_vertices", obstacle_vertices);
|
|
obstacle_vertices.remove_at(closest_idx);
|
|
undo_redo->add_do_method(obstacle_node, "set_vertices", obstacle_vertices);
|
|
undo_redo->commit_action();
|
|
redraw();
|
|
return EditorPlugin::AFTER_GUI_INPUT_STOP;
|
|
}
|
|
}
|
|
|
|
} break;
|
|
}
|
|
}
|
|
|
|
Ref<InputEventMouseMotion> mm = p_event;
|
|
|
|
if (mm.is_valid()) {
|
|
if (edited_point != -1 && (wip_active || mm->get_button_mask().has_flag(MouseButtonMask::LEFT))) {
|
|
Vector2 mouse_position = mm->get_position();
|
|
|
|
Vector3 ray_from = p_camera->project_ray_origin(mouse_position);
|
|
Vector3 ray_dir = p_camera->project_ray_normal(mouse_position);
|
|
|
|
Transform3D gt = Transform3D(Basis(), obstacle_node->get_global_position());
|
|
Transform3D gi = gt.affine_inverse();
|
|
Plane projection_plane(Vector3(0.0, 1.0, 0.0), gt.origin);
|
|
|
|
Vector3 intersection_point;
|
|
|
|
if (!projection_plane.intersects_ray(ray_from, ray_dir, &intersection_point)) {
|
|
return EditorPlugin::AFTER_GUI_INPUT_PASS;
|
|
}
|
|
|
|
intersection_point = gi.xform(intersection_point);
|
|
|
|
Vector2 cpoint(intersection_point.x, intersection_point.z);
|
|
|
|
if (snap_ignore && !Input::get_singleton()->is_key_pressed(Key::CTRL)) {
|
|
snap_ignore = false;
|
|
}
|
|
|
|
if (!snap_ignore && Node3DEditor::get_singleton()->is_snap_enabled()) {
|
|
cpoint = cpoint.snappedf(Node3DEditor::get_singleton()->get_translate_snap());
|
|
}
|
|
edited_point_pos = Vector3(cpoint.x, 0.0, cpoint.y);
|
|
|
|
redraw();
|
|
}
|
|
}
|
|
|
|
Ref<InputEventKey> k = p_event;
|
|
|
|
if (k.is_valid() && k->is_pressed()) {
|
|
if (wip_active && k->get_keycode() == Key::ENTER) {
|
|
_wip_close();
|
|
} else if (wip_active && k->get_keycode() == Key::ESCAPE) {
|
|
_wip_cancel();
|
|
}
|
|
}
|
|
|
|
return EditorPlugin::AFTER_GUI_INPUT_PASS;
|
|
}
|
|
|
|
void NavigationObstacle3DEditorPlugin::redraw() {
|
|
if (!obstacle_node) {
|
|
return;
|
|
}
|
|
RenderingServer *rs = RenderingServer::get_singleton();
|
|
|
|
rs->mesh_clear(point_lines_mesh_rid);
|
|
rs->mesh_clear(point_handle_mesh_rid);
|
|
|
|
if (!obstacle_node->is_visible_in_tree()) {
|
|
return;
|
|
}
|
|
|
|
Vector<Vector3> edited_vertices;
|
|
|
|
if (wip_active) {
|
|
edited_vertices = wip_vertices;
|
|
} else {
|
|
edited_vertices = obstacle_node->get_vertices();
|
|
}
|
|
|
|
if (edited_vertices.is_empty()) {
|
|
return;
|
|
}
|
|
|
|
Array point_lines_mesh_array;
|
|
point_lines_mesh_array.resize(Mesh::ARRAY_MAX);
|
|
|
|
Vector<Vector3> point_lines_mesh_vertices;
|
|
point_lines_mesh_vertices.resize(edited_vertices.size() * 2);
|
|
Vector3 *point_lines_mesh_vertices_ptr = point_lines_mesh_vertices.ptrw();
|
|
|
|
int vertex_index = 0;
|
|
|
|
for (int i = 0; i < edited_vertices.size(); i++) {
|
|
Vector3 point, next_point;
|
|
if (i == edited_point) {
|
|
point = edited_point_pos;
|
|
} else {
|
|
point = edited_vertices[i];
|
|
}
|
|
|
|
if ((wip_active && i == edited_vertices.size() - 1) || (((i + 1) % edited_vertices.size()) == edited_point)) {
|
|
next_point = edited_point_pos;
|
|
} else {
|
|
next_point = edited_vertices[(i + 1) % edited_vertices.size()];
|
|
}
|
|
|
|
point_lines_mesh_vertices_ptr[vertex_index++] = point;
|
|
point_lines_mesh_vertices_ptr[vertex_index++] = next_point;
|
|
}
|
|
|
|
point_lines_mesh_array[Mesh::ARRAY_VERTEX] = point_lines_mesh_vertices;
|
|
|
|
rs->mesh_add_surface_from_arrays(point_lines_mesh_rid, RS::PRIMITIVE_LINES, point_lines_mesh_array);
|
|
rs->instance_set_surface_override_material(point_lines_instance_rid, 0, line_material->get_rid());
|
|
rs->instance_set_transform(point_lines_instance_rid, Transform3D(Basis(), obstacle_node->get_global_position()));
|
|
|
|
Array point_handle_mesh_array;
|
|
point_handle_mesh_array.resize(Mesh::ARRAY_MAX);
|
|
Vector<Vector3> point_handle_mesh_vertices;
|
|
|
|
point_handle_mesh_vertices.resize(edited_vertices.size());
|
|
Vector3 *point_handle_mesh_vertices_ptr = point_handle_mesh_vertices.ptrw();
|
|
|
|
for (int i = 0; i < edited_vertices.size(); i++) {
|
|
Vector3 point_handle_3d;
|
|
|
|
if (i == edited_point) {
|
|
point_handle_3d = edited_point_pos;
|
|
} else {
|
|
point_handle_3d = edited_vertices[i];
|
|
}
|
|
|
|
point_handle_mesh_vertices_ptr[i] = point_handle_3d;
|
|
}
|
|
|
|
point_handle_mesh_array[Mesh::ARRAY_VERTEX] = point_handle_mesh_vertices;
|
|
|
|
rs->mesh_add_surface_from_arrays(point_handle_mesh_rid, RS::PRIMITIVE_POINTS, point_handle_mesh_array);
|
|
rs->instance_set_surface_override_material(point_handles_instance_rid, 0, handle_material->get_rid());
|
|
rs->instance_set_transform(point_handles_instance_rid, Transform3D(Basis(), obstacle_node->get_global_position()));
|
|
}
|
|
|
|
NavigationObstacle3DEditorPlugin *NavigationObstacle3DEditorPlugin::singleton = nullptr;
|
|
|
|
NavigationObstacle3DEditorPlugin::NavigationObstacle3DEditorPlugin() {
|
|
singleton = this;
|
|
|
|
line_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
|
|
line_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
|
|
line_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
|
|
line_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
|
|
line_material->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
|
|
line_material->set_albedo(Color(1, 0.3, 0.1, 0.8));
|
|
line_material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
|
|
|
|
handle_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
|
|
handle_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
|
|
handle_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
|
|
handle_material->set_flag(StandardMaterial3D::FLAG_USE_POINT_SIZE, true);
|
|
handle_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
|
|
handle_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
|
|
handle_material->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
|
|
Ref<Texture2D> handle = EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("Editor3DHandle"), EditorStringName(EditorIcons));
|
|
handle_material->set_point_size(handle->get_width());
|
|
handle_material->set_texture(StandardMaterial3D::TEXTURE_ALBEDO, handle);
|
|
handle_material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
|
|
|
|
RenderingServer *rs = RenderingServer::get_singleton();
|
|
|
|
point_lines_mesh_rid = rs->mesh_create();
|
|
point_handle_mesh_rid = rs->mesh_create();
|
|
|
|
point_lines_instance_rid = rs->instance_create();
|
|
point_handles_instance_rid = rs->instance_create();
|
|
|
|
rs->instance_set_base(point_lines_instance_rid, point_lines_mesh_rid);
|
|
rs->instance_set_base(point_handles_instance_rid, point_handle_mesh_rid);
|
|
|
|
obstacle_editor = memnew(HBoxContainer);
|
|
obstacle_editor->hide();
|
|
|
|
Ref<ButtonGroup> bg;
|
|
bg.instantiate();
|
|
|
|
button_create = memnew(Button);
|
|
button_create->set_theme_type_variation("FlatButton");
|
|
obstacle_editor->add_child(button_create);
|
|
button_create->set_tooltip_text(TTR("Add Vertex"));
|
|
button_create->connect(SceneStringName(pressed), callable_mp(this, &NavigationObstacle3DEditorPlugin::set_mode).bind(NavigationObstacle3DEditorPlugin::MODE_CREATE));
|
|
button_create->set_toggle_mode(true);
|
|
button_create->set_button_group(bg);
|
|
|
|
button_edit = memnew(Button);
|
|
button_edit->set_theme_type_variation("FlatButton");
|
|
obstacle_editor->add_child(button_edit);
|
|
button_edit->connect(SceneStringName(pressed), callable_mp(this, &NavigationObstacle3DEditorPlugin::set_mode).bind(NavigationObstacle3DEditorPlugin::MODE_EDIT));
|
|
button_edit->set_toggle_mode(true);
|
|
button_edit->set_button_group(bg);
|
|
|
|
button_delete = memnew(Button);
|
|
button_delete->set_theme_type_variation("FlatButton");
|
|
obstacle_editor->add_child(button_delete);
|
|
button_delete->connect(SceneStringName(pressed), callable_mp(this, &NavigationObstacle3DEditorPlugin::set_mode).bind(NavigationObstacle3DEditorPlugin::MODE_DELETE));
|
|
button_delete->set_toggle_mode(true);
|
|
button_delete->set_button_group(bg);
|
|
|
|
button_flip = memnew(Button);
|
|
button_flip->set_theme_type_variation("FlatButton");
|
|
obstacle_editor->add_child(button_flip);
|
|
button_flip->connect(SceneStringName(pressed), callable_mp(this, &NavigationObstacle3DEditorPlugin::set_mode).bind(NavigationObstacle3DEditorPlugin::ACTION_FLIP));
|
|
button_flip->set_toggle_mode(true);
|
|
|
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button_clear = memnew(Button);
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button_clear->set_theme_type_variation("FlatButton");
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obstacle_editor->add_child(button_clear);
|
|
button_clear->connect(SceneStringName(pressed), callable_mp(this, &NavigationObstacle3DEditorPlugin::set_mode).bind(NavigationObstacle3DEditorPlugin::ACTION_CLEAR));
|
|
button_clear->set_toggle_mode(true);
|
|
|
|
button_clear_dialog = memnew(ConfirmationDialog);
|
|
button_clear_dialog->set_title(TTR("Please Confirm..."));
|
|
button_clear_dialog->set_text(TTR("Remove all vertices?"));
|
|
button_clear_dialog->connect(SceneStringName(confirmed), callable_mp(NavigationObstacle3DEditorPlugin::singleton, &NavigationObstacle3DEditorPlugin::action_clear_vertices));
|
|
obstacle_editor->add_child(button_clear_dialog);
|
|
|
|
Node3DEditor::get_singleton()->add_control_to_menu_panel(obstacle_editor);
|
|
|
|
Ref<NavigationObstacle3DGizmoPlugin> gizmo_plugin = memnew(NavigationObstacle3DGizmoPlugin());
|
|
obstacle_3d_gizmo_plugin = gizmo_plugin;
|
|
Node3DEditor::get_singleton()->add_gizmo_plugin(gizmo_plugin);
|
|
}
|
|
|
|
NavigationObstacle3DEditorPlugin::~NavigationObstacle3DEditorPlugin() {
|
|
RenderingServer *rs = RenderingServer::get_singleton();
|
|
ERR_FAIL_NULL(rs);
|
|
|
|
if (point_lines_instance_rid.is_valid()) {
|
|
rs->free(point_lines_instance_rid);
|
|
point_lines_instance_rid = RID();
|
|
}
|
|
if (point_lines_mesh_rid.is_valid()) {
|
|
rs->free(point_lines_mesh_rid);
|
|
point_lines_mesh_rid = RID();
|
|
}
|
|
|
|
if (point_handles_instance_rid.is_valid()) {
|
|
rs->free(point_handles_instance_rid);
|
|
point_handles_instance_rid = RID();
|
|
}
|
|
if (point_handle_mesh_rid.is_valid()) {
|
|
rs->free(point_handle_mesh_rid);
|
|
point_handle_mesh_rid = RID();
|
|
}
|
|
}
|