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407b16ab00
I wanted to add this tool for years and always forget. This command line option: ``` $ godot.exe -e --debug-canvas-item-redraw ``` Allows to see when a canvas item is redrawn. This helps find out if something in the UI is refreshing in a way it should not. Examples as such: * Signals causing more of the UI to redraw. * Container resizing causes more UI elements to redraw. * Something using a timer is redrawing all time time, which can go unnoticed. To my surprise, the editor UI is redrawing very efficiently. There is some weird stuff with the scene tabs, redrawing when the inspector changes but most things for the most part are fine.
371 lines
13 KiB
C++
371 lines
13 KiB
C++
/**************************************************************************/
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/* editor_run.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "editor_run.h"
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#include "core/config/project_settings.h"
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#include "editor/debugger/editor_debugger_node.h"
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#include "editor/editor_node.h"
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#include "editor/editor_settings.h"
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#include "main/main.h"
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#include "servers/display_server.h"
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/**
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* Separates command line arguments without splitting up quoted strings.
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*/
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Vector<String> EditorRun::_split_cmdline_args(const String &arg_string) {
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Vector<String> split_args;
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int arg_start = 0;
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bool is_quoted = false;
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char32_t quote_char = '-';
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char32_t arg_char;
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int arg_length;
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for (int i = 0; i < arg_string.length(); i++) {
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arg_char = arg_string[i];
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if (arg_char == '\"' || arg_char == '\'') {
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if (i == 0 || arg_string[i - 1] != '\\') {
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if (is_quoted) {
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if (arg_char == quote_char) {
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is_quoted = false;
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quote_char = '-';
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}
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} else {
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is_quoted = true;
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quote_char = arg_char;
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}
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}
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} else if (!is_quoted && arg_char == ' ') {
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arg_length = i - arg_start;
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if (arg_length > 0) {
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split_args.push_back(arg_string.substr(arg_start, arg_length));
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}
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arg_start = i + 1;
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}
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}
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arg_length = arg_string.length() - arg_start;
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if (arg_length > 0) {
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split_args.push_back(arg_string.substr(arg_start, arg_length));
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}
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return split_args;
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}
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EditorRun::Status EditorRun::get_status() const {
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return status;
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}
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String EditorRun::get_running_scene() const {
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return running_scene;
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}
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Error EditorRun::run(const String &p_scene, const String &p_write_movie) {
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List<String> args;
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for (const String &a : Main::get_forwardable_cli_arguments(Main::CLI_SCOPE_PROJECT)) {
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args.push_back(a);
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}
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String resource_path = ProjectSettings::get_singleton()->get_resource_path();
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if (!resource_path.is_empty()) {
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args.push_back("--path");
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args.push_back(resource_path.replace(" ", "%20"));
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}
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const String debug_uri = EditorDebuggerNode::get_singleton()->get_server_uri();
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if (debug_uri.size()) {
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args.push_back("--remote-debug");
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args.push_back(debug_uri);
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}
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args.push_back("--editor-pid");
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args.push_back(itos(OS::get_singleton()->get_process_id()));
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bool debug_collisions = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_debug_collisions", false);
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bool debug_paths = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_debug_paths", false);
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bool debug_navigation = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_debug_navigation", false);
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bool debug_avoidance = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_debug_avoidance", false);
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bool debug_canvas_redraw = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_debug_canvas_redraw", false);
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if (debug_collisions) {
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args.push_back("--debug-collisions");
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}
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if (debug_paths) {
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args.push_back("--debug-paths");
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}
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if (debug_navigation) {
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args.push_back("--debug-navigation");
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}
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if (debug_avoidance) {
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args.push_back("--debug-avoidance");
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}
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if (debug_canvas_redraw) {
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args.push_back("--debug-canvas-item-redraw");
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}
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if (p_write_movie != "") {
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args.push_back("--write-movie");
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args.push_back(p_write_movie);
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args.push_back("--fixed-fps");
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args.push_back(itos(GLOBAL_GET("editor/movie_writer/fps")));
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if (bool(GLOBAL_GET("editor/movie_writer/disable_vsync"))) {
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args.push_back("--disable-vsync");
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}
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}
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int screen = EDITOR_GET("run/window_placement/screen");
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if (screen == -5) {
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// Same as editor
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screen = DisplayServer::get_singleton()->window_get_current_screen();
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} else if (screen == -4) {
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// Previous monitor (wrap to the other end if needed)
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screen = Math::wrapi(
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DisplayServer::get_singleton()->window_get_current_screen() - 1,
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0,
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DisplayServer::get_singleton()->get_screen_count());
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} else if (screen == -3) {
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// Next monitor (wrap to the other end if needed)
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screen = Math::wrapi(
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DisplayServer::get_singleton()->window_get_current_screen() + 1,
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0,
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DisplayServer::get_singleton()->get_screen_count());
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}
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Rect2 screen_rect = DisplayServer::get_singleton()->screen_get_usable_rect(screen);
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int window_placement = EDITOR_GET("run/window_placement/rect");
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if (screen_rect != Rect2()) {
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Size2 window_size;
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window_size.x = GLOBAL_GET("display/window/size/viewport_width");
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window_size.y = GLOBAL_GET("display/window/size/viewport_height");
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Size2 desired_size;
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desired_size.x = GLOBAL_GET("display/window/size/window_width_override");
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desired_size.y = GLOBAL_GET("display/window/size/window_height_override");
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if (desired_size.x > 0 && desired_size.y > 0) {
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window_size = desired_size;
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}
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if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_HIDPI)) {
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bool hidpi_proj = GLOBAL_GET("display/window/dpi/allow_hidpi");
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int display_scale = 1;
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if (OS::get_singleton()->is_hidpi_allowed()) {
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if (hidpi_proj) {
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display_scale = 1; // Both editor and project runs in hiDPI mode, do not scale.
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} else {
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display_scale = DisplayServer::get_singleton()->screen_get_max_scale(); // Editor is in hiDPI mode, project is not, scale down.
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}
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} else {
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if (hidpi_proj) {
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display_scale = (1.f / DisplayServer::get_singleton()->screen_get_max_scale()); // Editor is not in hiDPI mode, project is, scale up.
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} else {
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display_scale = 1; // Both editor and project runs in lowDPI mode, do not scale.
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}
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}
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screen_rect.position /= display_scale;
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screen_rect.size /= display_scale;
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}
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switch (window_placement) {
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case 0: { // top left
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args.push_back("--position");
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args.push_back(itos(screen_rect.position.x) + "," + itos(screen_rect.position.y));
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} break;
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case 1: { // centered
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Vector2 pos = (screen_rect.position) + ((screen_rect.size - window_size) / 2).floor();
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args.push_back("--position");
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args.push_back(itos(pos.x) + "," + itos(pos.y));
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} break;
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case 2: { // custom pos
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Vector2 pos = EDITOR_GET("run/window_placement/rect_custom_position");
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pos += screen_rect.position;
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args.push_back("--position");
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args.push_back(itos(pos.x) + "," + itos(pos.y));
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} break;
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case 3: { // force maximized
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Vector2 pos = screen_rect.position + screen_rect.size / 2;
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args.push_back("--position");
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args.push_back(itos(pos.x) + "," + itos(pos.y));
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args.push_back("--maximized");
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} break;
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case 4: { // force fullscreen
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Vector2 pos = screen_rect.position + screen_rect.size / 2;
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args.push_back("--position");
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args.push_back(itos(pos.x) + "," + itos(pos.y));
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args.push_back("--fullscreen");
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} break;
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}
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} else {
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// Unable to get screen info, skip setting position.
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switch (window_placement) {
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case 3: { // force maximized
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args.push_back("--maximized");
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} break;
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case 4: { // force fullscreen
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args.push_back("--fullscreen");
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} break;
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}
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}
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List<String> breakpoints;
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EditorNode::get_editor_data().get_editor_breakpoints(&breakpoints);
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if (!breakpoints.is_empty()) {
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args.push_back("--breakpoints");
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String bpoints;
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for (const List<String>::Element *E = breakpoints.front(); E; E = E->next()) {
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bpoints += E->get().replace(" ", "%20");
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if (E->next()) {
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bpoints += ",";
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}
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}
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args.push_back(bpoints);
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}
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if (EditorDebuggerNode::get_singleton()->is_skip_breakpoints()) {
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args.push_back("--skip-breakpoints");
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}
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if (!p_scene.is_empty()) {
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args.push_back(p_scene);
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}
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String exec = OS::get_singleton()->get_executable_path();
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const String raw_custom_args = GLOBAL_GET("editor/run/main_run_args");
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if (!raw_custom_args.is_empty()) {
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// Allow the user to specify a command to run, similar to Steam's launch options.
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// In this case, Godot will no longer be run directly; it's up to the underlying command
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// to run it. For instance, this can be used on Linux to force a running project
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// to use Optimus using `prime-run` or similar.
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// Example: `prime-run %command% --time-scale 0.5`
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const int placeholder_pos = raw_custom_args.find("%command%");
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Vector<String> custom_args;
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if (placeholder_pos != -1) {
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// Prepend executable-specific custom arguments.
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// If nothing is placed before `%command%`, behave as if no placeholder was specified.
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Vector<String> exec_args = _split_cmdline_args(raw_custom_args.substr(0, placeholder_pos));
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if (exec_args.size() >= 1) {
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exec = exec_args[0];
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exec_args.remove_at(0);
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// Append the Godot executable name before we append executable arguments
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// (since the order is reversed when using `push_front()`).
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args.push_front(OS::get_singleton()->get_executable_path());
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}
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for (int i = exec_args.size() - 1; i >= 0; i--) {
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// Iterate backwards as we're pushing items in the reverse order.
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args.push_front(exec_args[i].replace(" ", "%20"));
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}
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// Append Godot-specific custom arguments.
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custom_args = _split_cmdline_args(raw_custom_args.substr(placeholder_pos + String("%command%").size()));
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for (int i = 0; i < custom_args.size(); i++) {
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args.push_back(custom_args[i].replace(" ", "%20"));
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}
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} else {
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// Append Godot-specific custom arguments.
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custom_args = _split_cmdline_args(raw_custom_args);
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for (int i = 0; i < custom_args.size(); i++) {
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args.push_back(custom_args[i].replace(" ", "%20"));
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}
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}
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}
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// Pass the debugger stop shortcut to the running instance(s).
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String shortcut;
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VariantWriter::write_to_string(ED_GET_SHORTCUT("editor/stop_running_project"), shortcut);
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OS::get_singleton()->set_environment("__GODOT_EDITOR_STOP_SHORTCUT__", shortcut);
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if (OS::get_singleton()->is_stdout_verbose()) {
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print_line(vformat("Running: %s", exec));
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for (const String &E : args) {
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print_line(vformat(" %s", E));
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}
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}
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int instances = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_debug_instances", 1);
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for (int i = 0; i < instances; i++) {
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OS::ProcessID pid = 0;
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Error err = OS::get_singleton()->create_instance(args, &pid);
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ERR_FAIL_COND_V(err, err);
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if (pid != 0) {
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pids.push_back(pid);
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}
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}
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status = STATUS_PLAY;
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if (!p_scene.is_empty()) {
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running_scene = p_scene;
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}
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return OK;
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}
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bool EditorRun::has_child_process(OS::ProcessID p_pid) const {
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for (const OS::ProcessID &E : pids) {
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if (E == p_pid) {
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return true;
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}
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}
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return false;
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}
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void EditorRun::stop_child_process(OS::ProcessID p_pid) {
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if (has_child_process(p_pid)) {
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OS::get_singleton()->kill(p_pid);
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pids.erase(p_pid);
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}
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}
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void EditorRun::stop() {
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if (status != STATUS_STOP && pids.size() > 0) {
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for (const OS::ProcessID &E : pids) {
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OS::get_singleton()->kill(E);
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}
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pids.clear();
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}
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status = STATUS_STOP;
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running_scene = "";
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}
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EditorRun::EditorRun() {
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status = STATUS_STOP;
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running_scene = "";
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}
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