godot/scene
Micky 1518d813be Support nesting AtlasTextures inside other AtlasTextures
Connects AtlasTexture to its `atlas`'s "changed" signal, allowing it to detect property changes to `atlas` and update accordingly, when the project is running and in the editor, as well.
2022-10-04 17:09:37 +02:00
..
2d Merge pull request #39072 from dalexeev/cs2d_debug_color 2022-10-04 12:05:19 +02:00
3d Move "Create Debug Tangents" into an editor plugin 2022-10-03 23:34:01 +02:00
animation Merge pull request #66160 from dpalais/double_time 2022-09-27 10:04:10 +02:00
audio Fix AudioStreamPlayer not resuming after returning to SceneTree 2022-09-05 16:52:46 +02:00
debugger Swap arguments of ResourceSaver.save() 2022-07-29 19:53:09 +02:00
gui Merge pull request #66559 from zaevi/fix_ScrollContainer_touch_scroll 2022-10-04 10:30:31 +02:00
main Merge pull request #66869 from Sauermann/fix-transform-det-0-spam 2022-10-04 12:05:37 +02:00
resources Support nesting AtlasTextures inside other AtlasTextures 2022-10-04 17:09:37 +02:00
theme Un-defer the initial theme changed notification 2022-09-02 23:44:23 +03:00
property_utils.cpp Cleanup and move char functions to the char_utils.h header. 2022-02-04 11:35:01 +02:00
property_utils.h
register_scene_types.cpp Add QuadMesh back as a subclass of PlaneMesh. 2022-09-19 08:53:10 -07:00
register_scene_types.h Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00
scene_string_names.cpp
scene_string_names.h
SCsub Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00