godot/platform
Juan Linietsky 15144c24bd Implement a transient_to_focused mode
This intends to be the correct way to handle non-child windows becoming covered by the current window when becoming focused.
Enabling this property on select windows, they will become transient to the currently focused one when becoming visible.

This deprecates the "unparent_when_invisible" function introduced by #76025.
2024-01-14 18:51:44 +01:00
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android Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts 2023-12-20 19:18:08 +01:00
ios Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts 2023-12-20 19:18:08 +01:00
linuxbsd Implement a transient_to_focused mode 2024-01-14 18:51:44 +01:00
macos Implement a transient_to_focused mode 2024-01-14 18:51:44 +01:00
web [Web] Add IME input support. 2023-12-15 19:11:10 +02:00
windows Implement a transient_to_focused mode 2024-01-14 18:51:44 +01:00
register_platform_apis.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00