godot/platform
Fabio Alessandrelli 9383610ad1 [Web] Disable UNIX sockets
They are not supported anyway, emscripten has an emulation layer that
implements them over WebSocket/WebRTC, which is really surprising for
users, and also not very useful since we have proper WebSocket and
WebRTC support.

This can make the build smaller, if we also disable the UPNP module
(which will otherwise include a third party library referencing "socket"
thus forcing emscripten to include the compatibility layer)
2024-11-13 10:28:08 +01:00
..
android [Net] Properly rename NetSocketPosix to NetSocketUnix 2024-11-13 10:27:01 +01:00
ios Core: Integrate Ref::instantiate where possible 2024-11-10 12:41:26 -06:00
linuxbsd Regenerate X11 wrappers 2024-11-09 02:52:49 +01:00
macos Merge pull request #99112 from bruvzg/get_model_name 2024-11-12 09:27:52 -06:00
web [Web] Disable UNIX sockets 2024-11-13 10:28:08 +01:00
windows Merge pull request #91201 from bruvzg/con_type 2024-11-12 12:13:12 -06:00
register_platform_apis.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub Allow multiple platform API files 2024-10-31 16:07:01 +01:00