godot/modules/csg
Hein-Pieter van Braam 0e29f7974b Reduce unnecessary COW on Vector by make writing explicit
This commit makes operator[] on Vector const and adds a write proxy to it.  From
now on writes to Vectors need to happen through the .write proxy. So for
instance:

Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;

Failing to use the .write proxy will cause a compilation error.

In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.

_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
2018-07-26 00:54:16 +02:00
..
doc_classes Added some documentation for the CSG nodes 2018-07-19 22:24:46 +10:00
config.py SCons: Pass env to modules can_build method 2018-05-30 19:11:36 +02:00
csg_gizmos.cpp Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
csg_gizmos.h Add missing copyright headers 2018-05-16 14:50:44 -03:00
csg_shape.cpp Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
csg_shape.h Added path_local and path_continious_u properties to CSGPolygon 2018-07-07 18:20:21 +10:00
csg.cpp Reduce unnecessary COW on Vector by make writing explicit 2018-07-26 00:54:16 +02:00
csg.h Add missing copyright headers 2018-05-16 14:50:44 -03:00
register_types.cpp Style: Apply clang-format (5.0) to some missed files 2018-05-31 09:00:37 +02:00
register_types.h CSG Support for Godot! 2018-04-27 21:55:10 -03:00
SCsub CSG Support for Godot! 2018-04-27 21:55:10 -03:00