mirror of
https://github.com/godotengine/godot.git
synced 2024-12-11 13:43:07 +00:00
40 lines
1.9 KiB
XML
40 lines
1.9 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="CollisionShape3D" inherits="Node3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
A node that provides a [Shape3D] to a [CollisionObject3D] parent.
|
|
</brief_description>
|
|
<description>
|
|
A node that provides a [Shape3D] to a [CollisionObject3D] parent and allows to edit it. This can give a detection shape to an [Area3D] or turn a [PhysicsBody3D] into a solid object.
|
|
[b]Warning:[/b] A non-uniformly scaled [CollisionShape3D] will likely not behave as expected. Make sure to keep its scale the same on all axes and adjust its [member shape] resource instead.
|
|
</description>
|
|
<tutorials>
|
|
<link title="Physics introduction">$DOCS_URL/tutorials/physics/physics_introduction.html</link>
|
|
<link title="3D Kinematic Character Demo">https://godotengine.org/asset-library/asset/126</link>
|
|
<link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
|
|
<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
|
|
</tutorials>
|
|
<methods>
|
|
<method name="make_convex_from_siblings">
|
|
<return type="void" />
|
|
<description>
|
|
Sets the collision shape's shape to the addition of all its convexed [MeshInstance3D] siblings geometry.
|
|
</description>
|
|
</method>
|
|
<method name="resource_changed" is_deprecated="true">
|
|
<return type="void" />
|
|
<param index="0" name="resource" type="Resource" />
|
|
<description>
|
|
[i]Obsoleted.[/i] Use [signal Resource.changed] instead.
|
|
</description>
|
|
</method>
|
|
</methods>
|
|
<members>
|
|
<member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false">
|
|
A disabled collision shape has no effect in the world.
|
|
</member>
|
|
<member name="shape" type="Shape3D" setter="set_shape" getter="get_shape">
|
|
The actual shape owned by this collision shape.
|
|
</member>
|
|
</members>
|
|
</class>
|