mirror of
https://github.com/godotengine/godot.git
synced 2024-11-24 21:22:48 +00:00
59bcc2888c
Added to: * `Callable`s * `Object`s * `ClassDB` * `Script(Instance)`s
94 lines
3.7 KiB
C++
94 lines
3.7 KiB
C++
/**************************************************************************/
|
|
/* script_instance.cpp */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#include "script_instance.h"
|
|
|
|
#include "core/object/script_language.h"
|
|
|
|
int ScriptInstance::get_method_argument_count(const StringName &p_method, bool *r_is_valid) const {
|
|
// Default implementation simply traverses hierarchy.
|
|
Ref<Script> script = get_script();
|
|
while (script.is_valid()) {
|
|
bool valid = false;
|
|
int ret = script->get_script_method_argument_count(p_method, &valid);
|
|
if (valid) {
|
|
if (r_is_valid) {
|
|
*r_is_valid = true;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
script = script->get_base_script();
|
|
}
|
|
|
|
if (r_is_valid) {
|
|
*r_is_valid = false;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
Variant ScriptInstance::call_const(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
|
|
return callp(p_method, p_args, p_argcount, r_error);
|
|
}
|
|
|
|
void ScriptInstance::get_property_state(List<Pair<StringName, Variant>> &state) {
|
|
List<PropertyInfo> pinfo;
|
|
get_property_list(&pinfo);
|
|
for (const PropertyInfo &E : pinfo) {
|
|
if (E.usage & PROPERTY_USAGE_STORAGE) {
|
|
Pair<StringName, Variant> p;
|
|
p.first = E.name;
|
|
if (get(p.first, p.second)) {
|
|
state.push_back(p);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void ScriptInstance::property_set_fallback(const StringName &, const Variant &, bool *r_valid) {
|
|
if (r_valid) {
|
|
*r_valid = false;
|
|
}
|
|
}
|
|
|
|
Variant ScriptInstance::property_get_fallback(const StringName &, bool *r_valid) {
|
|
if (r_valid) {
|
|
*r_valid = false;
|
|
}
|
|
return Variant();
|
|
}
|
|
|
|
const Variant ScriptInstance::get_rpc_config() const {
|
|
return get_script()->get_rpc_config();
|
|
}
|
|
|
|
ScriptInstance::~ScriptInstance() {
|
|
}
|