godot/core/object
Fabio Alessandrelli 1147fa5c19 Make Object "meta" functions take StringName.
The various get_meta, set_meta, has_meta, get_meta_list, remove_meta
functions now uses StringName, allowing further optimizations via the
SNAME macro when used from C++ (this PR does not change the various
usage though).
2021-07-22 22:52:30 +02:00
..
callable_method_pointer.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
callable_method_pointer.h Core: Drop custom copymem/zeromem defines 2021-04-27 16:26:27 +02:00
class_db.cpp Editor StringName and Viewport optimizations 2021-07-20 20:35:41 +02:00
class_db.h Editor StringName and Viewport optimizations 2021-07-20 20:35:41 +02:00
make_virtuals.py Implement native extension system 2021-06-25 17:32:45 -03:00
message_queue.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
message_queue.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
method_bind.cpp Implement native extension system 2021-06-25 17:32:45 -03:00
method_bind.h Implement native extension system 2021-06-25 17:32:45 -03:00
object_id.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
object.cpp Make Object "meta" functions take StringName. 2021-07-22 22:52:30 +02:00
object.h Make Object "meta" functions take StringName. 2021-07-22 22:52:30 +02:00
ref_counted.cpp Redo how instance bindings work 2021-07-08 17:08:12 -03:00
ref_counted.h Implement native extension system 2021-06-25 17:32:45 -03:00
script_language.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
script_language.h Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
SCsub Implement native extension system 2021-06-25 17:32:45 -03:00
undo_redo.cpp Merge pull request #50206 from groud/undoredo_increase_args_count 2021-07-20 09:50:01 +02:00
undo_redo.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00