godot/scene/resources/2d
smix8 110b2dc61a Add triangulation partition option to 2D navigation mesh baking
Adds triangulation partition option to 2D navigation mesh baking as an alternative to the existing convex partition option.
2024-08-05 00:08:46 +02:00
..
skeleton Reduce and prevent unnecessary random-access to List 2024-05-04 16:08:55 +02:00
capsule_shape_2d.cpp
capsule_shape_2d.h
circle_shape_2d.cpp
circle_shape_2d.h
concave_polygon_shape_2d.cpp
concave_polygon_shape_2d.h
convex_polygon_shape_2d.cpp
convex_polygon_shape_2d.h
navigation_mesh_source_geometry_data_2d.cpp Fix thread-use causing navigation source geometry data corruption 2024-06-21 08:06:14 +02:00
navigation_mesh_source_geometry_data_2d.h Fix thread-use causing navigation source geometry data corruption 2024-06-21 08:06:14 +02:00
navigation_polygon.cpp Add triangulation partition option to 2D navigation mesh baking 2024-08-05 00:08:46 +02:00
navigation_polygon.h Add triangulation partition option to 2D navigation mesh baking 2024-08-05 00:08:46 +02:00
polygon_path_finder.cpp Use Vector* component-wise min/max/clamp functions where applicable 2024-03-20 13:47:42 +01:00
polygon_path_finder.h
rectangle_shape_2d.cpp
rectangle_shape_2d.h
SCsub
segment_shape_2d.cpp
segment_shape_2d.h
separation_ray_shape_2d.cpp
separation_ray_shape_2d.h
shape_2d.cpp Make physics debug respect outline setting inside editor 2024-04-01 19:52:57 +02:00
shape_2d.h
tile_set.compat.inc
tile_set.cpp TileSet: Maintain NavigationPolygon sub-polygons when rotating 2024-06-13 22:16:46 +01:00
tile_set.h Fix Steam input "crc" errors, and some other Coverity reports of uninitialized scalar variable 2024-05-31 09:55:02 +02:00
world_boundary_shape_2d.cpp Improve visualisation of worldboundary2d editor 2024-02-27 14:07:24 +01:00
world_boundary_shape_2d.h