godot/modules/bullet
PouleyKetchoupp 8682adcb87 Add physics solver settings to project settings
Helps with discovery and setup of physics solver settings, in a specific
project settings section for both 2D and 3D.

Other changes for cleanup:
-Removed unused space parameters in 3D
SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO
SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS
-Added custom solver bias for Shape3D (same as Shape2D)
-Improved documentation for solver settings
2021-12-07 12:08:04 -07:00
..
area_bullet.cpp Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
area_bullet.h Add shape data to area overlap data. 2021-11-20 08:06:53 +00:00
btRayShape.cpp Initialize class/struct variables with default values in modules/ 2021-02-08 10:57:18 +01:00
btRayShape.h Initialize class/struct variables with default values in modules/ 2021-02-08 10:57:18 +01:00
bullet_physics_server.cpp Fix errors in CharacterBody when floor is destroyed or removed 2021-11-10 08:27:33 -07:00
bullet_physics_server.h Use Callable in Area monitor callback 2021-11-01 21:53:17 -06:00
bullet_types_converter.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
bullet_types_converter.h Rename files and the exposed name for Transform3D 2021-06-03 07:30:01 -04:00
bullet_utilities.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
collision_object_bullet.cpp Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
collision_object_bullet.h Merge pull request #42306 from madmiraal/fix-39947 2021-11-18 12:04:41 -07:00
cone_twist_joint_bullet.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
cone_twist_joint_bullet.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
config.py Disable 3D-only modules when 3D is disabled 2021-06-03 17:45:28 -04:00
constraint_bullet.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
constraint_bullet.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
generic_6dof_joint_bullet.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
generic_6dof_joint_bullet.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
godot_collision_configuration.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
godot_collision_configuration.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
godot_collision_dispatcher.cpp Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
godot_collision_dispatcher.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
godot_motion_state.h Initialize class/struct variables with default values in modules/ 2021-02-08 10:57:18 +01:00
godot_ray_world_algorithm.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
godot_ray_world_algorithm.h Initialize class/struct variables with default values in modules/ 2021-02-08 10:57:18 +01:00
godot_result_callbacks.cpp Fix shape index in multiple physics queries with Bullet 2021-12-01 11:03:41 -07:00
godot_result_callbacks.h Fix shape index in multiple physics queries with Bullet 2021-12-01 11:03:41 -07:00
hinge_joint_bullet.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
hinge_joint_bullet.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
joint_bullet.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
joint_bullet.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
pin_joint_bullet.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
pin_joint_bullet.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
register_types.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
register_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
rid_bullet.h Initialize class/struct variables with default values in modules/ 2021-02-08 10:57:18 +01:00
rigid_body_bullet.cpp Merge pull request #42306 from madmiraal/fix-39947 2021-11-18 12:04:41 -07:00
rigid_body_bullet.h Replace HTTP links with HTTPS for sites with HTTPS versions 2021-08-22 20:13:11 -05:00
SCsub Compile bullet with threasafe switch on 2021-09-30 10:46:02 +02:00
shape_bullet.cpp Use range iterators for Map 2021-09-30 15:09:12 -06:00
shape_bullet.h Rename WorldMarginShape to WorldBoundaryShape 2021-09-14 11:16:31 -07:00
shape_owner_bullet.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
shape_owner_bullet.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
slider_joint_bullet.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
slider_joint_bullet.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
soft_body_bullet.cpp Rename remove() to remove_at() when removing by index 2021-11-23 18:58:57 -07:00
soft_body_bullet.h Remove scene code in physics servers 2021-10-01 08:42:47 -07:00
space_bullet.cpp Add physics solver settings to project settings 2021-12-07 12:08:04 -07:00
space_bullet.h Harmonize default value for collision mask in ray/shape queries 2021-08-30 16:42:49 -07:00