godot/scene/2d/joint_2d.cpp
Dragos Daian 0fcfb07246 Update PinJoint2D API with angle limits and motor speed
add enabled methods for motor and angular limits
use correct name to get joint
update copyright
2023-09-26 10:29:23 +02:00

565 lines
21 KiB
C++

/**************************************************************************/
/* joint_2d.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "joint_2d.h"
#include "physics_body_2d.h"
#include "scene/scene_string_names.h"
void Joint2D::_disconnect_signals() {
Node *node_a = get_node_or_null(a);
PhysicsBody2D *body_a = Object::cast_to<PhysicsBody2D>(node_a);
if (body_a) {
body_a->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint2D::_body_exit_tree));
}
Node *node_b = get_node_or_null(b);
PhysicsBody2D *body_b = Object::cast_to<PhysicsBody2D>(node_b);
if (body_b) {
body_b->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint2D::_body_exit_tree));
}
}
void Joint2D::_body_exit_tree() {
_disconnect_signals();
_update_joint(true);
update_configuration_warnings();
}
void Joint2D::_update_joint(bool p_only_free) {
if (ba.is_valid() && bb.is_valid() && exclude_from_collision) {
PhysicsServer2D::get_singleton()->joint_disable_collisions_between_bodies(joint, false);
}
ba = RID();
bb = RID();
configured = false;
if (p_only_free || !is_inside_tree()) {
PhysicsServer2D::get_singleton()->joint_clear(joint);
warning = String();
return;
}
Node *node_a = get_node_or_null(a);
Node *node_b = get_node_or_null(b);
PhysicsBody2D *body_a = Object::cast_to<PhysicsBody2D>(node_a);
PhysicsBody2D *body_b = Object::cast_to<PhysicsBody2D>(node_b);
bool valid = false;
if (node_a && !body_a && node_b && !body_b) {
warning = RTR("Node A and Node B must be PhysicsBody2Ds");
} else if (node_a && !body_a) {
warning = RTR("Node A must be a PhysicsBody2D");
} else if (node_b && !body_b) {
warning = RTR("Node B must be a PhysicsBody2D");
} else if (!body_a || !body_b) {
warning = RTR("Joint is not connected to two PhysicsBody2Ds");
} else if (body_a == body_b) {
warning = RTR("Node A and Node B must be different PhysicsBody2Ds");
} else {
warning = String();
valid = true;
}
update_configuration_warnings();
if (!valid) {
PhysicsServer2D::get_singleton()->joint_clear(joint);
return;
}
if (body_a) {
body_a->force_update_transform();
}
if (body_b) {
body_b->force_update_transform();
}
configured = true;
_configure_joint(joint, body_a, body_b);
ERR_FAIL_COND_MSG(!joint.is_valid(), "Failed to configure the joint.");
PhysicsServer2D::get_singleton()->joint_set_param(joint, PhysicsServer2D::JOINT_PARAM_BIAS, bias);
ba = body_a->get_rid();
bb = body_b->get_rid();
body_a->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint2D::_body_exit_tree));
body_b->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &Joint2D::_body_exit_tree));
PhysicsServer2D::get_singleton()->joint_disable_collisions_between_bodies(joint, exclude_from_collision);
}
void Joint2D::set_node_a(const NodePath &p_node_a) {
if (a == p_node_a) {
return;
}
if (is_configured()) {
_disconnect_signals();
}
a = p_node_a;
if (Engine::get_singleton()->is_editor_hint()) {
// When in editor, the setter may be called as a result of node rename.
// It happens before the node actually changes its name, which triggers false warning.
callable_mp(this, &Joint2D::_update_joint).call_deferred();
} else {
_update_joint();
}
}
NodePath Joint2D::get_node_a() const {
return a;
}
void Joint2D::set_node_b(const NodePath &p_node_b) {
if (b == p_node_b) {
return;
}
if (is_configured()) {
_disconnect_signals();
}
b = p_node_b;
if (Engine::get_singleton()->is_editor_hint()) {
callable_mp(this, &Joint2D::_update_joint).call_deferred();
} else {
_update_joint();
}
}
NodePath Joint2D::get_node_b() const {
return b;
}
void Joint2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_POST_ENTER_TREE: {
if (is_configured()) {
_disconnect_signals();
}
_update_joint();
} break;
case NOTIFICATION_EXIT_TREE: {
if (is_configured()) {
_disconnect_signals();
}
_update_joint(true);
} break;
}
}
void Joint2D::set_bias(real_t p_bias) {
bias = p_bias;
if (joint.is_valid()) {
PhysicsServer2D::get_singleton()->joint_set_param(joint, PhysicsServer2D::JOINT_PARAM_BIAS, bias);
}
}
real_t Joint2D::get_bias() const {
return bias;
}
void Joint2D::set_exclude_nodes_from_collision(bool p_enable) {
if (exclude_from_collision == p_enable) {
return;
}
if (is_configured()) {
_disconnect_signals();
}
_update_joint(true);
exclude_from_collision = p_enable;
_update_joint();
}
bool Joint2D::get_exclude_nodes_from_collision() const {
return exclude_from_collision;
}
PackedStringArray Joint2D::get_configuration_warnings() const {
PackedStringArray warnings = Node2D::get_configuration_warnings();
if (!warning.is_empty()) {
warnings.push_back(warning);
}
return warnings;
}
void Joint2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_node_a", "node"), &Joint2D::set_node_a);
ClassDB::bind_method(D_METHOD("get_node_a"), &Joint2D::get_node_a);
ClassDB::bind_method(D_METHOD("set_node_b", "node"), &Joint2D::set_node_b);
ClassDB::bind_method(D_METHOD("get_node_b"), &Joint2D::get_node_b);
ClassDB::bind_method(D_METHOD("set_bias", "bias"), &Joint2D::set_bias);
ClassDB::bind_method(D_METHOD("get_bias"), &Joint2D::get_bias);
ClassDB::bind_method(D_METHOD("set_exclude_nodes_from_collision", "enable"), &Joint2D::set_exclude_nodes_from_collision);
ClassDB::bind_method(D_METHOD("get_exclude_nodes_from_collision"), &Joint2D::get_exclude_nodes_from_collision);
ClassDB::bind_method(D_METHOD("get_rid"), &Joint2D::get_rid);
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "node_a", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "PhysicsBody2D"), "set_node_a", "get_node_a");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "node_b", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "PhysicsBody2D"), "set_node_b", "get_node_b");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bias", PROPERTY_HINT_RANGE, "0,0.9,0.001"), "set_bias", "get_bias");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disable_collision"), "set_exclude_nodes_from_collision", "get_exclude_nodes_from_collision");
}
Joint2D::Joint2D() {
joint = PhysicsServer2D::get_singleton()->joint_create();
set_hide_clip_children(true);
}
Joint2D::~Joint2D() {
ERR_FAIL_NULL(PhysicsServer2D::get_singleton());
PhysicsServer2D::get_singleton()->free(joint);
}
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
void PinJoint2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_DRAW: {
if (!is_inside_tree()) {
break;
}
if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) {
break;
}
draw_line(Point2(-10, 0), Point2(+10, 0), Color(0.7, 0.6, 0.0, 0.5), 3);
draw_line(Point2(0, -10), Point2(0, +10), Color(0.7, 0.6, 0.0, 0.5), 3);
} break;
}
}
void PinJoint2D::_configure_joint(RID p_joint, PhysicsBody2D *body_a, PhysicsBody2D *body_b) {
PhysicsServer2D::get_singleton()->joint_make_pin(p_joint, get_global_position(), body_a->get_rid(), body_b ? body_b->get_rid() : RID());
PhysicsServer2D::get_singleton()->pin_joint_set_param(p_joint, PhysicsServer2D::PIN_JOINT_SOFTNESS, softness);
PhysicsServer2D::get_singleton()->pin_joint_set_param(p_joint, PhysicsServer2D::PIN_JOINT_LIMIT_UPPER, angular_limit_upper);
PhysicsServer2D::get_singleton()->pin_joint_set_param(p_joint, PhysicsServer2D::PIN_JOINT_LIMIT_LOWER, angular_limit_lower);
PhysicsServer2D::get_singleton()->pin_joint_set_param(p_joint, PhysicsServer2D::PIN_JOINT_MOTOR_TARGET_VELOCITY, motor_target_velocity);
PhysicsServer2D::get_singleton()->pin_joint_set_flag(p_joint, PhysicsServer2D::PIN_JOINT_FLAG_MOTOR_ENABLED, motor_enabled);
PhysicsServer2D::get_singleton()->pin_joint_set_flag(p_joint, PhysicsServer2D::PIN_JOINT_FLAG_ANGULAR_LIMIT_ENABLED, angular_limit_enabled);
}
void PinJoint2D::set_softness(real_t p_softness) {
if (softness == p_softness) {
return;
}
softness = p_softness;
queue_redraw();
if (is_configured()) {
PhysicsServer2D::get_singleton()->pin_joint_set_param(get_rid(), PhysicsServer2D::PIN_JOINT_SOFTNESS, p_softness);
}
}
real_t PinJoint2D::get_softness() const {
return softness;
}
void PinJoint2D::set_angular_limit_lower(real_t p_angular_limit_lower) {
if (angular_limit_lower == p_angular_limit_lower) {
return;
}
angular_limit_lower = p_angular_limit_lower;
queue_redraw();
if (is_configured()) {
PhysicsServer2D::get_singleton()->pin_joint_set_param(get_rid(), PhysicsServer2D::PIN_JOINT_LIMIT_LOWER, p_angular_limit_lower);
}
}
real_t PinJoint2D::get_angular_limit_lower() const {
return angular_limit_lower;
}
void PinJoint2D::set_angular_limit_upper(real_t p_angular_limit_upper) {
if (angular_limit_upper == p_angular_limit_upper) {
return;
}
angular_limit_upper = p_angular_limit_upper;
queue_redraw();
if (is_configured()) {
PhysicsServer2D::get_singleton()->pin_joint_set_param(get_rid(), PhysicsServer2D::PIN_JOINT_LIMIT_UPPER, p_angular_limit_upper);
}
}
real_t PinJoint2D::get_angular_limit_upper() const {
return angular_limit_upper;
}
void PinJoint2D::set_motor_target_velocity(real_t p_motor_target_velocity) {
if (motor_target_velocity == p_motor_target_velocity) {
return;
}
motor_target_velocity = p_motor_target_velocity;
queue_redraw();
if (is_configured()) {
PhysicsServer2D::get_singleton()->pin_joint_set_param(get_rid(), PhysicsServer2D::PIN_JOINT_MOTOR_TARGET_VELOCITY, motor_target_velocity);
}
}
real_t PinJoint2D::get_motor_target_velocity() const {
return motor_target_velocity;
}
void PinJoint2D::set_motor_enabled(bool p_motor_enabled) {
if (motor_enabled == p_motor_enabled) {
return;
}
motor_enabled = p_motor_enabled;
queue_redraw();
if (is_configured()) {
PhysicsServer2D::get_singleton()->pin_joint_set_flag(get_rid(), PhysicsServer2D::PIN_JOINT_FLAG_MOTOR_ENABLED, motor_enabled);
}
}
bool PinJoint2D::is_motor_enabled() const {
return motor_enabled;
}
void PinJoint2D::set_angular_limit_enabled(bool p_angular_limit_enabled) {
if (angular_limit_enabled == p_angular_limit_enabled) {
return;
}
angular_limit_enabled = p_angular_limit_enabled;
queue_redraw();
if (is_configured()) {
PhysicsServer2D::get_singleton()->pin_joint_set_flag(get_rid(), PhysicsServer2D::PIN_JOINT_FLAG_ANGULAR_LIMIT_ENABLED, angular_limit_enabled);
}
}
bool PinJoint2D::is_angular_limit_enabled() const {
return angular_limit_enabled;
}
void PinJoint2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_softness", "softness"), &PinJoint2D::set_softness);
ClassDB::bind_method(D_METHOD("get_softness"), &PinJoint2D::get_softness);
ClassDB::bind_method(D_METHOD("set_angular_limit_lower", "angular_limit_lower"), &PinJoint2D::set_angular_limit_lower);
ClassDB::bind_method(D_METHOD("get_angular_limit_lower"), &PinJoint2D::get_angular_limit_lower);
ClassDB::bind_method(D_METHOD("set_angular_limit_upper", "angular_limit_upper"), &PinJoint2D::set_angular_limit_upper);
ClassDB::bind_method(D_METHOD("get_angular_limit_upper"), &PinJoint2D::get_angular_limit_upper);
ClassDB::bind_method(D_METHOD("set_motor_target_velocity", "motor_target_velocity"), &PinJoint2D::set_motor_target_velocity);
ClassDB::bind_method(D_METHOD("get_motor_target_velocity"), &PinJoint2D::get_motor_target_velocity);
ClassDB::bind_method(D_METHOD("set_motor_enabled", "enabled"), &PinJoint2D::set_motor_enabled);
ClassDB::bind_method(D_METHOD("is_motor_enabled"), &PinJoint2D::is_motor_enabled);
ClassDB::bind_method(D_METHOD("set_angular_limit_enabled", "enabled"), &PinJoint2D::set_angular_limit_enabled);
ClassDB::bind_method(D_METHOD("is_angular_limit_enabled"), &PinJoint2D::is_angular_limit_enabled);
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "softness", PROPERTY_HINT_RANGE, "0.00,16,0.01,exp"), "set_softness", "get_softness");
ADD_GROUP("Angular Limit", "angular_limit_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "angular_limit_enabled"), "set_angular_limit_enabled", "is_angular_limit_enabled");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_limit_lower", PROPERTY_HINT_RANGE, "-180,180,0.1,radians_as_degrees"), "set_angular_limit_lower", "get_angular_limit_lower");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_limit_upper", PROPERTY_HINT_RANGE, "-180,180,0.1,radians_as_degrees"), "set_angular_limit_upper", "get_angular_limit_upper");
ADD_GROUP("Motor", "motor_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "motor_enabled"), "set_motor_enabled", "is_motor_enabled");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "motor_target_velocity", PROPERTY_HINT_RANGE, U"-200,200,0.01,or_greater,or_less,radians_as_degrees,suffix:\u00B0/s"), "set_motor_target_velocity", "get_motor_target_velocity");
}
PinJoint2D::PinJoint2D() {
}
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
void GrooveJoint2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_DRAW: {
if (!is_inside_tree()) {
break;
}
if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) {
break;
}
draw_line(Point2(-10, 0), Point2(+10, 0), Color(0.7, 0.6, 0.0, 0.5), 3);
draw_line(Point2(-10, length), Point2(+10, length), Color(0.7, 0.6, 0.0, 0.5), 3);
draw_line(Point2(0, 0), Point2(0, length), Color(0.7, 0.6, 0.0, 0.5), 3);
draw_line(Point2(-10, initial_offset), Point2(+10, initial_offset), Color(0.8, 0.8, 0.9, 0.5), 5);
} break;
}
}
void GrooveJoint2D::_configure_joint(RID p_joint, PhysicsBody2D *body_a, PhysicsBody2D *body_b) {
Transform2D gt = get_global_transform();
Vector2 groove_A1 = gt.get_origin();
Vector2 groove_A2 = gt.xform(Vector2(0, length));
Vector2 anchor_B = gt.xform(Vector2(0, initial_offset));
PhysicsServer2D::get_singleton()->joint_make_groove(p_joint, groove_A1, groove_A2, anchor_B, body_a->get_rid(), body_b->get_rid());
}
void GrooveJoint2D::set_length(real_t p_length) {
length = p_length;
queue_redraw();
}
real_t GrooveJoint2D::get_length() const {
return length;
}
void GrooveJoint2D::set_initial_offset(real_t p_initial_offset) {
initial_offset = p_initial_offset;
queue_redraw();
}
real_t GrooveJoint2D::get_initial_offset() const {
return initial_offset;
}
void GrooveJoint2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_length", "length"), &GrooveJoint2D::set_length);
ClassDB::bind_method(D_METHOD("get_length"), &GrooveJoint2D::get_length);
ClassDB::bind_method(D_METHOD("set_initial_offset", "offset"), &GrooveJoint2D::set_initial_offset);
ClassDB::bind_method(D_METHOD("get_initial_offset"), &GrooveJoint2D::get_initial_offset);
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length", PROPERTY_HINT_RANGE, "1,65535,1,exp,suffix:px"), "set_length", "get_length");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "initial_offset", PROPERTY_HINT_RANGE, "1,65535,1,exp,suffix:px"), "set_initial_offset", "get_initial_offset");
}
GrooveJoint2D::GrooveJoint2D() {
}
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
void DampedSpringJoint2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_DRAW: {
if (!is_inside_tree()) {
break;
}
if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) {
break;
}
draw_line(Point2(-10, 0), Point2(+10, 0), Color(0.7, 0.6, 0.0, 0.5), 3);
draw_line(Point2(-10, length), Point2(+10, length), Color(0.7, 0.6, 0.0, 0.5), 3);
draw_line(Point2(0, 0), Point2(0, length), Color(0.7, 0.6, 0.0, 0.5), 3);
} break;
}
}
void DampedSpringJoint2D::_configure_joint(RID p_joint, PhysicsBody2D *body_a, PhysicsBody2D *body_b) {
Transform2D gt = get_global_transform();
Vector2 anchor_A = gt.get_origin();
Vector2 anchor_B = gt.xform(Vector2(0, length));
PhysicsServer2D::get_singleton()->joint_make_damped_spring(p_joint, anchor_A, anchor_B, body_a->get_rid(), body_b->get_rid());
if (rest_length) {
PhysicsServer2D::get_singleton()->damped_spring_joint_set_param(p_joint, PhysicsServer2D::DAMPED_SPRING_REST_LENGTH, rest_length);
}
PhysicsServer2D::get_singleton()->damped_spring_joint_set_param(p_joint, PhysicsServer2D::DAMPED_SPRING_STIFFNESS, stiffness);
PhysicsServer2D::get_singleton()->damped_spring_joint_set_param(p_joint, PhysicsServer2D::DAMPED_SPRING_DAMPING, damping);
}
void DampedSpringJoint2D::set_length(real_t p_length) {
length = p_length;
queue_redraw();
}
real_t DampedSpringJoint2D::get_length() const {
return length;
}
void DampedSpringJoint2D::set_rest_length(real_t p_rest_length) {
rest_length = p_rest_length;
queue_redraw();
if (is_configured()) {
PhysicsServer2D::get_singleton()->damped_spring_joint_set_param(get_rid(), PhysicsServer2D::DAMPED_SPRING_REST_LENGTH, p_rest_length ? p_rest_length : length);
}
}
real_t DampedSpringJoint2D::get_rest_length() const {
return rest_length;
}
void DampedSpringJoint2D::set_stiffness(real_t p_stiffness) {
stiffness = p_stiffness;
queue_redraw();
if (is_configured()) {
PhysicsServer2D::get_singleton()->damped_spring_joint_set_param(get_rid(), PhysicsServer2D::DAMPED_SPRING_STIFFNESS, p_stiffness);
}
}
real_t DampedSpringJoint2D::get_stiffness() const {
return stiffness;
}
void DampedSpringJoint2D::set_damping(real_t p_damping) {
damping = p_damping;
queue_redraw();
if (is_configured()) {
PhysicsServer2D::get_singleton()->damped_spring_joint_set_param(get_rid(), PhysicsServer2D::DAMPED_SPRING_DAMPING, p_damping);
}
}
real_t DampedSpringJoint2D::get_damping() const {
return damping;
}
void DampedSpringJoint2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_length", "length"), &DampedSpringJoint2D::set_length);
ClassDB::bind_method(D_METHOD("get_length"), &DampedSpringJoint2D::get_length);
ClassDB::bind_method(D_METHOD("set_rest_length", "rest_length"), &DampedSpringJoint2D::set_rest_length);
ClassDB::bind_method(D_METHOD("get_rest_length"), &DampedSpringJoint2D::get_rest_length);
ClassDB::bind_method(D_METHOD("set_stiffness", "stiffness"), &DampedSpringJoint2D::set_stiffness);
ClassDB::bind_method(D_METHOD("get_stiffness"), &DampedSpringJoint2D::get_stiffness);
ClassDB::bind_method(D_METHOD("set_damping", "damping"), &DampedSpringJoint2D::set_damping);
ClassDB::bind_method(D_METHOD("get_damping"), &DampedSpringJoint2D::get_damping);
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length", PROPERTY_HINT_RANGE, "1,65535,1,exp,suffix:px"), "set_length", "get_length");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rest_length", PROPERTY_HINT_RANGE, "0,65535,1,exp,suffix:px"), "set_rest_length", "get_rest_length");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "stiffness", PROPERTY_HINT_RANGE, "0.1,64,0.1,exp"), "set_stiffness", "get_stiffness");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "damping", PROPERTY_HINT_RANGE, "0.01,16,0.01,exp"), "set_damping", "get_damping");
}
DampedSpringJoint2D::DampedSpringJoint2D() {
}