godot/editor/plugins/root_motion_editor_plugin.h
Juan Linietsky 0e1c66d9fc Implement global and per instance shader uniforms.
Adds two keywords to shader language for uniforms:
-'global'
-'instance'

This allows them to reference values outside the material.
2020-04-17 12:35:41 -03:00

73 lines
3.3 KiB
C++

/*************************************************************************/
/* root_motion_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/*************************************************************************/
#ifndef ROOT_MOTION_EDITOR_PLUGIN_H
#define ROOT_MOTION_EDITOR_PLUGIN_H
#include "editor/editor_inspector.h"
#include "editor/editor_spin_slider.h"
#include "editor/property_selector.h"
#include "scene/animation/animation_tree.h"
class EditorPropertyRootMotion : public EditorProperty {
GDCLASS(EditorPropertyRootMotion, EditorProperty);
Button *assign;
Button *clear;
NodePath base_hint;
ConfirmationDialog *filter_dialog;
Tree *filters;
void _confirmed();
void _node_assign();
void _node_clear();
protected:
static void _bind_methods();
void _notification(int p_what);
public:
virtual void update_property();
void setup(const NodePath &p_base_hint);
EditorPropertyRootMotion();
};
class EditorInspectorRootMotionPlugin : public EditorInspectorPlugin {
GDCLASS(EditorInspectorRootMotionPlugin, EditorInspectorPlugin);
public:
virtual bool can_handle(Object *p_object);
virtual void parse_begin(Object *p_object);
virtual bool parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide = false);
virtual void parse_end();
};
#endif // ROOT_MOTION_EDITOR_PLUGIN_H