godot/platform/windows
Juan Linietsky 0dbedd18fc SceneMainLoop -> SceneTree
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*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree

Other stuff:
-Shower of bullets demo
-Fixes all around
2014-11-05 21:20:42 -03:00
..
export GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
context_gl_win.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
context_gl_win.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
ctxgl_procaddr.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
ctxgl_procaddr.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
detect.py Bug Fixes 2014-11-02 11:31:01 -03:00
godot_win.cpp remove unnecessary error check when converting ascii to unicode 2014-03-11 13:09:24 +08:00
key_mapping_win.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
key_mapping_win.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
lang_table.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
logo.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
os_windows.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
os_windows.h -variables with export in script are now IMMEDIATELY AND ALWAYS visible in properties (#718) 2014-09-22 00:50:48 -03:00
platform_config.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
SCsub Fix windows build issue by moving libraries from LIBS to LINKFLAGS; Remove redundant .exe surfix on windows 2014-10-08 11:00:59 +08:00
stream_peer_winsock.cpp windows StreamPeerWinsock::set_nodelay implementation 2014-02-17 13:24:44 -05:00
stream_peer_winsock.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
tcp_server_winsock.cpp Return an error code when address/port already in use 2014-05-31 17:13:08 +02:00
tcp_server_winsock.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00