godot/drivers/gles3
Clay John 0d711cad30
Merge pull request #66107 from devloglogan/ambient-light-disabled-fix
Fix ambient_light_disabled render mode flag
2022-10-27 10:08:29 -07:00
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effects Add 2D lights to OpenGL3 canvas renderer 2022-10-12 17:55:01 -07:00
environment Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
shaders Merge pull request #66107 from devloglogan/ambient-light-disabled-fix 2022-10-27 10:08:29 -07:00
storage Merge pull request #64710 from MinusKube/window-size-crash 2022-10-27 10:02:44 -07:00
rasterizer_canvas_gles3.cpp Merge pull request #67043 from clayjohn/clip_children 2022-10-27 09:59:27 -07:00
rasterizer_canvas_gles3.h Improve behaviour of clip_children by clipping 2022-10-13 18:35:12 -07:00
rasterizer_gles3.cpp Add multiview to the opengl3 driver 2022-10-21 21:00:32 -05:00
rasterizer_gles3.h Add multiview to the opengl3 driver 2022-10-21 21:00:32 -05:00
rasterizer_scene_gles3.cpp Fix EXE_BAD_ACCESS caused by optional argument 2022-10-26 19:33:35 +01:00
rasterizer_scene_gles3.h Add multiview to the opengl3 driver 2022-10-21 21:00:32 -05:00
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
shader_gles3.cpp Add multiview to the opengl3 driver 2022-10-21 21:00:32 -05:00
shader_gles3.h Add multiview to the opengl3 driver 2022-10-21 21:00:32 -05:00