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086bd1d82c
Improves NavigationObstacle3D editing options inside the editor.
138 lines
5.4 KiB
C++
138 lines
5.4 KiB
C++
/**************************************************************************/
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/* navigation_obstacle_3d_editor_plugin.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef NAVIGATION_OBSTACLE_3D_EDITOR_PLUGIN_H
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#define NAVIGATION_OBSTACLE_3D_EDITOR_PLUGIN_H
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#include "editor/plugins/editor_plugin.h"
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#include "editor/plugins/node_3d_editor_gizmos.h"
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#include "scene/gui/box_container.h"
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class Button;
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class ConfirmationDialog;
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class NavigationObstacle3D;
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class NavigationObstacle3DGizmoPlugin : public EditorNode3DGizmoPlugin {
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GDCLASS(NavigationObstacle3DGizmoPlugin, EditorNode3DGizmoPlugin);
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public:
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virtual bool has_gizmo(Node3D *p_spatial) override;
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virtual String get_gizmo_name() const override;
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virtual void redraw(EditorNode3DGizmo *p_gizmo) override;
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bool can_be_hidden() const override;
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int get_priority() const override;
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virtual int subgizmos_intersect_ray(const EditorNode3DGizmo *p_gizmo, Camera3D *p_camera, const Vector2 &p_point) const override;
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virtual Vector<int> subgizmos_intersect_frustum(const EditorNode3DGizmo *p_gizmo, const Camera3D *p_camera, const Vector<Plane> &p_frustum) const override;
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virtual Transform3D get_subgizmo_transform(const EditorNode3DGizmo *p_gizmo, int p_id) const override;
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virtual void set_subgizmo_transform(const EditorNode3DGizmo *p_gizmo, int p_id, Transform3D p_transform) override;
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virtual void commit_subgizmos(const EditorNode3DGizmo *p_gizmo, const Vector<int> &p_ids, const Vector<Transform3D> &p_restore, bool p_cancel = false) override;
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NavigationObstacle3DGizmoPlugin();
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};
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class NavigationObstacle3DEditorPlugin : public EditorPlugin {
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GDCLASS(NavigationObstacle3DEditorPlugin, EditorPlugin);
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Ref<NavigationObstacle3DGizmoPlugin> obstacle_3d_gizmo_plugin;
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NavigationObstacle3D *obstacle_node = nullptr;
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Ref<StandardMaterial3D> line_material;
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Ref<StandardMaterial3D> handle_material;
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RID point_lines_mesh_rid;
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RID point_lines_instance_rid;
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RID point_handle_mesh_rid;
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RID point_handles_instance_rid;
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public:
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enum Mode {
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MODE_CREATE = 0,
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MODE_EDIT,
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MODE_DELETE,
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ACTION_FLIP,
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ACTION_CLEAR,
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};
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private:
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int mode = MODE_EDIT;
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int edited_point = 0;
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Vector3 edited_point_pos;
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Vector<Vector3> pre_move_edit;
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Vector<Vector3> wip_vertices;
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bool wip_active = false;
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bool snap_ignore = false;
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void _wip_close();
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void _wip_cancel();
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void _update_theme();
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Button *button_create = nullptr;
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Button *button_edit = nullptr;
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Button *button_delete = nullptr;
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Button *button_flip = nullptr;
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Button *button_clear = nullptr;
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ConfirmationDialog *button_clear_dialog = nullptr;
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protected:
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void _notification(int p_what);
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void _node_removed(Node *p_node);
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public:
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HBoxContainer *obstacle_editor = nullptr;
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static NavigationObstacle3DEditorPlugin *singleton;
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void redraw();
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void set_mode(int p_mode);
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int get_mode() { return mode; }
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void action_flip_vertices();
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void action_clear_vertices();
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virtual EditorPlugin::AfterGUIInput forward_3d_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) override;
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virtual String get_name() const override { return "NavigationObstacle3D"; }
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bool has_main_screen() const override { return false; }
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virtual void edit(Object *p_object) override;
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virtual bool handles(Object *p_object) const override;
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virtual void make_visible(bool p_visible) override;
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NavigationObstacle3DEditorPlugin();
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~NavigationObstacle3DEditorPlugin();
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};
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#endif // NAVIGATION_OBSTACLE_3D_EDITOR_PLUGIN_H
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