godot/scene
2024-11-12 04:40:15 +09:00
..
2d Compile certain CanvasItem._edit_*() functions with DEBUG_ENABLED 2024-11-02 15:43:18 -03:00
3d Merge pull request #98571 from timothyqiu/pname-no-editor 2024-11-05 18:36:10 -06:00
animation Add advance_on_start option to NodeAnimation 2024-11-12 04:40:15 +09:00
audio Add "Game" editor for better runtime debugging 2024-10-30 11:42:17 -03:00
debugger Add "Game" editor for better runtime debugging 2024-10-30 11:42:17 -03:00
gui Fix IME deactivation events not send on focus loss. Do not unset AltGr modifiers in non-IME input. 2024-11-06 09:47:26 +02:00
main Compile certain CanvasItem._edit_*() functions with DEBUG_ENABLED 2024-11-02 15:43:18 -03:00
resources Merge pull request #98317 from YYF233333/vformat 2024-11-07 12:36:26 -06:00
theme Merge pull request #88530 from davthedev/tree-hover-items 2024-10-21 16:39:16 -05:00
property_list_helper.cpp Always store ID of PopupMenu items 2024-08-20 15:33:21 +02:00
property_list_helper.h Fix a bunch of orphan StringName errors at ProjectSettings/Editor exit 2024-07-09 19:38:52 +03:00
property_utils.cpp Enforce that custom nodes keep their original type 2024-10-22 18:18:16 +02:00
property_utils.h Fix default NodePaths saved in scene 2024-06-03 13:10:23 +02:00
register_scene_types.cpp Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
register_scene_types.h
scene_string_names.cpp Enforce that custom nodes keep their original type 2024-10-22 18:18:16 +02:00
scene_string_names.h Enforce that custom nodes keep their original type 2024-10-22 18:18:16 +02:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00