godot/platform
Fabio Alessandrelli 0bbadd6883 [Web] Fix dlink_enabled build
After changing the default visibility to hidden to avoid generating
thousands of import/export symbols (browsers have a hard limit of 10k),
explicitly setting visibility for "boundary functions" (i.e. wasm
callbacks called by JS via pointer) is required to ensure the function
can be retrieved via pointer from the function table.
2023-10-01 19:44:46 +02:00
..
android Merge pull request #82347 from SaracenOne/dir_access_checks 2023-09-26 16:36:47 +02:00
ios [iOS] Fix build with Xcode 15. 2023-09-27 21:27:15 +03:00
linuxbsd Merge pull request #82221 from Riteo/linux-ogl-no-vsync-override 2023-09-26 13:45:12 +02:00
macos [Modules] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-26 16:44:52 +02:00
web [Web] Fix dlink_enabled build 2023-10-01 19:44:46 +02:00
windows [Modules] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-26 16:44:52 +02:00
register_platform_apis.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00