..
Managed
C#: Add Ide Connection library and server for the editor
2019-08-04 01:57:53 +02:00
arguments_vector.h
Fix memory leak introduced in bb6814a
2019-04-02 22:56:17 +02:00
base_object_glue.cpp
Fix Godot.Object.ToString() infinite recursion
2019-07-08 18:07:20 +02:00
base_object_glue.h
C#: Add missing ToString() override methods
2019-04-18 14:48:13 +02:00
collections_glue.cpp
Mono: Fix Array IndexOutOfRangeException not being thrown
2019-07-03 17:56:08 +02:00
collections_glue.h
C#: Add missing ToString() override methods
2019-04-18 14:48:13 +02:00
gd_glue.cpp
C#: Add Ide Connection library and server for the editor
2019-08-04 01:57:53 +02:00
gd_glue.h
C#: Add Ide Connection library and server for the editor
2019-08-04 01:57:53 +02:00
glue_header.h
C#: Add DynamicGodotObject class
2019-03-29 00:53:48 +01:00
nodepath_glue.cpp
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
nodepath_glue.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
rid_glue.cpp
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
rid_glue.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
string_glue.cpp
Re-write mono module editor code in C#
2019-07-05 09:38:23 +02:00
string_glue.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00