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0b814ea78d
Don't store GC handles for C# script instances and instance bindings as 'Ref<MonoGCHandle>'; store the raw data instead. Initially this was not possible as we needed to store a Variant, but this had not been the case for a looong time yet the stored type was never updated. |
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.. | ||
GodotSharp | ||
arguments_vector.h | ||
base_object_glue.cpp | ||
base_object_glue.h | ||
collections_glue.cpp | ||
collections_glue.h | ||
gd_glue.cpp | ||
gd_glue.h | ||
glue_header.h | ||
nodepath_glue.cpp | ||
nodepath_glue.h | ||
rid_glue.cpp | ||
rid_glue.h | ||
string_glue.cpp | ||
string_glue.h | ||
string_name_glue.cpp | ||
string_name_glue.h |