mirror of
https://github.com/godotengine/godot.git
synced 2024-11-24 13:12:42 +00:00
100 lines
3.9 KiB
C++
100 lines
3.9 KiB
C++
/*************************************************************************/
|
|
/* mesh_editor_plugin.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef MESH_EDITOR_PLUGIN_H
|
|
#define MESH_EDITOR_PLUGIN_H
|
|
|
|
#include "editor/editor_inspector.h"
|
|
#include "editor/editor_plugin.h"
|
|
#include "scene/3d/camera_3d.h"
|
|
#include "scene/3d/light_3d.h"
|
|
#include "scene/3d/mesh_instance_3d.h"
|
|
#include "scene/gui/subviewport_container.h"
|
|
#include "scene/resources/camera_attributes.h"
|
|
#include "scene/resources/material.h"
|
|
|
|
class MeshEditor : public SubViewportContainer {
|
|
GDCLASS(MeshEditor, SubViewportContainer);
|
|
|
|
float rot_x;
|
|
float rot_y;
|
|
|
|
SubViewport *viewport = nullptr;
|
|
MeshInstance3D *mesh_instance = nullptr;
|
|
Node3D *rotation = nullptr;
|
|
DirectionalLight3D *light1 = nullptr;
|
|
DirectionalLight3D *light2 = nullptr;
|
|
Camera3D *camera = nullptr;
|
|
Ref<CameraAttributesPractical> camera_attributes;
|
|
|
|
Ref<Mesh> mesh;
|
|
|
|
TextureButton *light_1_switch = nullptr;
|
|
TextureButton *light_2_switch = nullptr;
|
|
|
|
struct ThemeCache {
|
|
Ref<Texture2D> light_1_on;
|
|
Ref<Texture2D> light_1_off;
|
|
Ref<Texture2D> light_2_on;
|
|
Ref<Texture2D> light_2_off;
|
|
} theme_cache;
|
|
|
|
void _button_pressed(Node *p_button);
|
|
void _update_rotation();
|
|
|
|
protected:
|
|
virtual void _update_theme_item_cache() override;
|
|
void _notification(int p_what);
|
|
void gui_input(const Ref<InputEvent> &p_event) override;
|
|
|
|
public:
|
|
void edit(Ref<Mesh> p_mesh);
|
|
MeshEditor();
|
|
};
|
|
|
|
class EditorInspectorPluginMesh : public EditorInspectorPlugin {
|
|
GDCLASS(EditorInspectorPluginMesh, EditorInspectorPlugin);
|
|
|
|
public:
|
|
virtual bool can_handle(Object *p_object) override;
|
|
virtual void parse_begin(Object *p_object) override;
|
|
};
|
|
|
|
class MeshEditorPlugin : public EditorPlugin {
|
|
GDCLASS(MeshEditorPlugin, EditorPlugin);
|
|
|
|
public:
|
|
virtual String get_name() const override { return "Mesh"; }
|
|
|
|
MeshEditorPlugin();
|
|
};
|
|
|
|
#endif // MESH_EDITOR_PLUGIN_H
|