godot/modules/mono/SCsub
Ignacio Etcheverry 64b5ee7010 C#: Make editor create NuGet fallback folder for Godot packages
Main benefits:
- Projects can be built offline. Previously you needed internet
  access the first time building to download the packages.
- Changes to packages like Godot.NET.Sdk can be easily tested
  before publishing. This was already possible but required
  too many manual steps.
- First time builds are a bit faster, as the Sdk package doesn't
  need to be downloaded. In practice, the package is very small
  so it makes little difference.

Bumped Godot.NET.Sdk to 4.0.0-dev3 in order to enable the
recent changes regarding '.mono/' -> '.godot/mono/'.
2020-10-23 10:54:49 +02:00

63 lines
1.9 KiB
Python

#!/usr/bin/env python
import build_scripts.mono_configure as mono_configure
Import("env")
Import("env_modules")
env_mono = env_modules.Clone()
if env_mono["tools"]:
# NOTE: It is safe to generate this file here, since this is still executed serially
import build_scripts.gen_cs_glue_version as gen_cs_glue_version
gen_cs_glue_version.generate_header("glue/GodotSharp", "glue/cs_glue_version.gen.h")
# Glue sources
if env_mono["mono_glue"]:
env_mono.Append(CPPDEFINES=["MONO_GLUE_ENABLED"])
import os.path
if not os.path.isfile("glue/mono_glue.gen.cpp"):
raise RuntimeError("Mono glue sources not found. Did you forget to run '--generate-mono-glue'?")
if env_mono["tools"] or env_mono["target"] != "release":
env_mono.Append(CPPDEFINES=["GD_MONO_HOT_RELOAD"])
# Configure Mono
mono_configure.configure(env, env_mono)
if env_mono["tools"] and env_mono["mono_glue"] and env_mono["build_cil"]:
# Build Godot API solution
import build_scripts.api_solution_build as api_solution_build
api_sln_cmd = api_solution_build.build(env_mono)
# Build GodotTools
import build_scripts.godot_tools_build as godot_tools_build
godot_tools_build.build(env_mono, api_sln_cmd)
# Build Godot.NET.Sdk
import build_scripts.godot_net_sdk_build as godot_net_sdk_build
godot_net_sdk_build.build(env_mono)
# Add sources
env_mono.add_source_files(env.modules_sources, "*.cpp")
env_mono.add_source_files(env.modules_sources, "glue/*.cpp")
env_mono.add_source_files(env.modules_sources, "mono_gd/*.cpp")
env_mono.add_source_files(env.modules_sources, "utils/*.cpp")
env_mono.add_source_files(env.modules_sources, "mono_gd/support/*.cpp")
if env["platform"] in ["osx", "iphone"]:
env_mono.add_source_files(env.modules_sources, "mono_gd/support/*.mm")
env_mono.add_source_files(env.modules_sources, "mono_gd/support/*.m")
if env["tools"]:
env_mono.add_source_files(env.modules_sources, "editor/*.cpp")