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Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
74 lines
3.4 KiB
C++
74 lines
3.4 KiB
C++
/*************************************************************************/
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/* image_loader_svg.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef IMAGE_LOADER_SVG_H
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#define IMAGE_LOADER_SVG_H
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#include "core/io/image_loader.h"
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#include "core/string/ustring.h"
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/**
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@author Daniel Ramirez <djrmuv@gmail.com>
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*/
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// Forward declare and include thirdparty headers in .cpp.
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struct NSVGrasterizer;
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struct NSVGimage;
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class SVGRasterizer {
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NSVGrasterizer *rasterizer;
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public:
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void rasterize(NSVGimage *p_image, float p_tx, float p_ty, float p_scale, unsigned char *p_dst, int p_w, int p_h, int p_stride);
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SVGRasterizer();
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~SVGRasterizer();
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};
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class ImageLoaderSVG : public ImageFormatLoader {
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static struct ReplaceColors {
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List<uint32_t> old_colors;
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List<uint32_t> new_colors;
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} replace_colors;
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static SVGRasterizer rasterizer;
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static void _convert_colors(NSVGimage *p_svg_image);
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static Error _create_image(Ref<Image> p_image, const Vector<uint8_t> *p_data, float p_scale, bool upsample, bool convert_colors = false);
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public:
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static void set_convert_colors(Dictionary *p_replace_color = nullptr);
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static Error create_image_from_string(Ref<Image> p_image, const char *p_svg_str, float p_scale, bool upsample, bool convert_colors = false);
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virtual Error load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear, float p_scale);
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virtual void get_recognized_extensions(List<String> *p_extensions) const;
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ImageLoaderSVG();
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};
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#endif
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