godot/modules/gdnavigation
Marcel Admiraal 755c70b871 Rename Array.invert() to Array.reverse()
Does the same internally for List and Vector<>, which includes all
PackedArray types.
2021-03-21 10:20:08 +00:00
..
config.py SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
gd_navigation_server.cpp Allow Navigation to be more flexible 2021-03-15 15:58:59 +01:00
gd_navigation_server.h Allow Navigation to be more flexible 2021-03-15 15:58:59 +01:00
nav_map.cpp Rename Array.invert() to Array.reverse() 2021-03-21 10:20:08 +00:00
nav_map.h Allow Navigation to be more flexible 2021-03-15 15:58:59 +01:00
nav_region.cpp Allow Navigation to be more flexible 2021-03-15 15:58:59 +01:00
nav_region.h Allow Navigation to be more flexible 2021-03-15 15:58:59 +01:00
nav_rid.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
nav_utils.h Allow Navigation to be more flexible 2021-03-15 15:58:59 +01:00
navigation_mesh_editor_plugin.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
navigation_mesh_editor_plugin.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
navigation_mesh_generator.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
navigation_mesh_generator.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
register_types.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
register_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
rvo_agent.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
rvo_agent.h Initialize class/struct variables with default values in modules/ 2021-02-08 10:57:18 +01:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00