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399 lines
17 KiB
C++
399 lines
17 KiB
C++
/**************************************************************************/
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/* navigation_obstacle_2d.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "navigation_obstacle_2d.h"
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#include "core/math/geometry_2d.h"
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#include "scene/resources/world_2d.h"
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#include "servers/navigation_server_2d.h"
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#include "servers/navigation_server_3d.h"
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void NavigationObstacle2D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_rid"), &NavigationObstacle2D::get_rid);
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ClassDB::bind_method(D_METHOD("set_avoidance_enabled", "enabled"), &NavigationObstacle2D::set_avoidance_enabled);
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ClassDB::bind_method(D_METHOD("get_avoidance_enabled"), &NavigationObstacle2D::get_avoidance_enabled);
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ClassDB::bind_method(D_METHOD("set_navigation_map", "navigation_map"), &NavigationObstacle2D::set_navigation_map);
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ClassDB::bind_method(D_METHOD("get_navigation_map"), &NavigationObstacle2D::get_navigation_map);
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ClassDB::bind_method(D_METHOD("set_radius", "radius"), &NavigationObstacle2D::set_radius);
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ClassDB::bind_method(D_METHOD("get_radius"), &NavigationObstacle2D::get_radius);
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ClassDB::bind_method(D_METHOD("set_velocity", "velocity"), &NavigationObstacle2D::set_velocity);
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ClassDB::bind_method(D_METHOD("get_velocity"), &NavigationObstacle2D::get_velocity);
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ClassDB::bind_method(D_METHOD("set_vertices", "vertices"), &NavigationObstacle2D::set_vertices);
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ClassDB::bind_method(D_METHOD("get_vertices"), &NavigationObstacle2D::get_vertices);
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ClassDB::bind_method(D_METHOD("set_avoidance_layers", "layers"), &NavigationObstacle2D::set_avoidance_layers);
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ClassDB::bind_method(D_METHOD("get_avoidance_layers"), &NavigationObstacle2D::get_avoidance_layers);
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ClassDB::bind_method(D_METHOD("set_avoidance_layer_value", "layer_number", "value"), &NavigationObstacle2D::set_avoidance_layer_value);
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ClassDB::bind_method(D_METHOD("get_avoidance_layer_value", "layer_number"), &NavigationObstacle2D::get_avoidance_layer_value);
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ClassDB::bind_method(D_METHOD("set_affect_navigation_mesh", "enabled"), &NavigationObstacle2D::set_affect_navigation_mesh);
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ClassDB::bind_method(D_METHOD("get_affect_navigation_mesh"), &NavigationObstacle2D::get_affect_navigation_mesh);
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ClassDB::bind_method(D_METHOD("set_carve_navigation_mesh", "enabled"), &NavigationObstacle2D::set_carve_navigation_mesh);
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ClassDB::bind_method(D_METHOD("get_carve_navigation_mesh"), &NavigationObstacle2D::get_carve_navigation_mesh);
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.0,500,0.01,suffix:px"), "set_radius", "get_radius");
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ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "vertices"), "set_vertices", "get_vertices");
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ADD_GROUP("NavigationMesh", "");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "affect_navigation_mesh"), "set_affect_navigation_mesh", "get_affect_navigation_mesh");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "carve_navigation_mesh"), "set_carve_navigation_mesh", "get_carve_navigation_mesh");
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ADD_GROUP("Avoidance", "");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "avoidance_enabled"), "set_avoidance_enabled", "get_avoidance_enabled");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "velocity", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_velocity", "get_velocity");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "avoidance_layers", PROPERTY_HINT_LAYERS_AVOIDANCE), "set_avoidance_layers", "get_avoidance_layers");
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}
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void NavigationObstacle2D::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_POST_ENTER_TREE: {
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if (map_override.is_valid()) {
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_update_map(map_override);
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} else if (is_inside_tree()) {
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_update_map(get_world_2d()->get_navigation_map());
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} else {
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_update_map(RID());
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}
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previous_transform = get_global_transform();
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// need to trigger map controlled agent assignment somehow for the fake_agent since obstacles use no callback like regular agents
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NavigationServer2D::get_singleton()->obstacle_set_avoidance_enabled(obstacle, avoidance_enabled);
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_update_position(get_global_position());
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set_physics_process_internal(true);
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#ifdef DEBUG_ENABLED
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RS::get_singleton()->canvas_item_set_parent(debug_canvas_item, get_world_2d()->get_canvas());
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#endif // DEBUG_ENABLED
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} break;
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case NOTIFICATION_EXIT_TREE: {
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set_physics_process_internal(false);
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_update_map(RID());
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#ifdef DEBUG_ENABLED
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RS::get_singleton()->canvas_item_set_parent(debug_canvas_item, RID());
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#endif // DEBUG_ENABLED
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} break;
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case NOTIFICATION_SUSPENDED:
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case NOTIFICATION_PAUSED: {
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if (!can_process()) {
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map_before_pause = map_current;
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_update_map(RID());
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} else if (can_process() && !(map_before_pause == RID())) {
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_update_map(map_before_pause);
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map_before_pause = RID();
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}
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NavigationServer2D::get_singleton()->obstacle_set_paused(obstacle, !can_process());
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} break;
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case NOTIFICATION_UNSUSPENDED: {
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if (get_tree()->is_paused()) {
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break;
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}
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[[fallthrough]];
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}
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case NOTIFICATION_UNPAUSED: {
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if (!can_process()) {
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map_before_pause = map_current;
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_update_map(RID());
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} else if (can_process() && !(map_before_pause == RID())) {
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_update_map(map_before_pause);
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map_before_pause = RID();
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}
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NavigationServer2D::get_singleton()->obstacle_set_paused(obstacle, !can_process());
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} break;
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case NOTIFICATION_VISIBILITY_CHANGED: {
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#ifdef DEBUG_ENABLED
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RS::get_singleton()->canvas_item_set_visible(debug_canvas_item, is_visible_in_tree());
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#endif // DEBUG_ENABLED
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} break;
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case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
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if (is_inside_tree()) {
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_update_position(get_global_position());
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if (velocity_submitted) {
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velocity_submitted = false;
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// only update if there is a noticeable change, else the rvo agent preferred velocity stays the same
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if (!previous_velocity.is_equal_approx(velocity)) {
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NavigationServer2D::get_singleton()->obstacle_set_velocity(obstacle, velocity);
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}
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previous_velocity = velocity;
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}
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}
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} break;
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case NOTIFICATION_DRAW: {
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#ifdef DEBUG_ENABLED
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if (is_inside_tree()) {
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bool is_debug_enabled = false;
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if (Engine::get_singleton()->is_editor_hint()) {
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is_debug_enabled = true;
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} else if (NavigationServer2D::get_singleton()->get_debug_enabled() && NavigationServer2D::get_singleton()->get_debug_avoidance_enabled()) {
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is_debug_enabled = true;
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}
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if (is_debug_enabled) {
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RS::get_singleton()->canvas_item_clear(debug_canvas_item);
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RS::get_singleton()->canvas_item_set_transform(debug_canvas_item, Transform2D());
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_update_fake_agent_radius_debug();
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_update_static_obstacle_debug();
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}
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}
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#endif // DEBUG_ENABLED
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} break;
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}
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}
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NavigationObstacle2D::NavigationObstacle2D() {
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obstacle = NavigationServer2D::get_singleton()->obstacle_create();
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NavigationServer2D::get_singleton()->obstacle_set_radius(obstacle, radius);
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NavigationServer2D::get_singleton()->obstacle_set_vertices(obstacle, vertices);
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NavigationServer2D::get_singleton()->obstacle_set_avoidance_layers(obstacle, avoidance_layers);
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NavigationServer2D::get_singleton()->obstacle_set_avoidance_enabled(obstacle, avoidance_enabled);
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#ifdef DEBUG_ENABLED
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debug_canvas_item = RenderingServer::get_singleton()->canvas_item_create();
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#endif // DEBUG_ENABLED
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}
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NavigationObstacle2D::~NavigationObstacle2D() {
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ERR_FAIL_NULL(NavigationServer2D::get_singleton());
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NavigationServer2D::get_singleton()->free(obstacle);
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obstacle = RID();
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#ifdef DEBUG_ENABLED
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if (debug_canvas_item.is_valid()) {
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RenderingServer::get_singleton()->free(debug_canvas_item);
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debug_canvas_item = RID();
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}
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#endif // DEBUG_ENABLED
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}
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void NavigationObstacle2D::set_vertices(const Vector<Vector2> &p_vertices) {
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vertices = p_vertices;
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NavigationServer2D::get_singleton()->obstacle_set_vertices(obstacle, vertices);
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#ifdef DEBUG_ENABLED
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queue_redraw();
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#endif // DEBUG_ENABLED
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}
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void NavigationObstacle2D::set_navigation_map(RID p_navigation_map) {
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if (map_override == p_navigation_map) {
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return;
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}
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map_override = p_navigation_map;
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_update_map(map_override);
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}
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RID NavigationObstacle2D::get_navigation_map() const {
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if (map_override.is_valid()) {
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return map_override;
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} else if (is_inside_tree()) {
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return get_world_2d()->get_navigation_map();
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}
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return RID();
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}
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void NavigationObstacle2D::set_radius(real_t p_radius) {
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ERR_FAIL_COND_MSG(p_radius < 0.0, "Radius must be positive.");
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if (Math::is_equal_approx(radius, p_radius)) {
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return;
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}
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radius = p_radius;
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NavigationServer2D::get_singleton()->obstacle_set_radius(obstacle, radius);
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#ifdef DEBUG_ENABLED
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queue_redraw();
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#endif // DEBUG_ENABLED
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}
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void NavigationObstacle2D::set_avoidance_layers(uint32_t p_layers) {
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if (avoidance_layers == p_layers) {
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return;
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}
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avoidance_layers = p_layers;
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NavigationServer2D::get_singleton()->obstacle_set_avoidance_layers(obstacle, avoidance_layers);
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}
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uint32_t NavigationObstacle2D::get_avoidance_layers() const {
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return avoidance_layers;
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}
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void NavigationObstacle2D::set_avoidance_layer_value(int p_layer_number, bool p_value) {
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ERR_FAIL_COND_MSG(p_layer_number < 1, "Avoidance layer number must be between 1 and 32 inclusive.");
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ERR_FAIL_COND_MSG(p_layer_number > 32, "Avoidance layer number must be between 1 and 32 inclusive.");
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uint32_t avoidance_layers_new = get_avoidance_layers();
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if (p_value) {
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avoidance_layers_new |= 1 << (p_layer_number - 1);
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} else {
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avoidance_layers_new &= ~(1 << (p_layer_number - 1));
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}
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set_avoidance_layers(avoidance_layers_new);
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}
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bool NavigationObstacle2D::get_avoidance_layer_value(int p_layer_number) const {
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ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Avoidance layer number must be between 1 and 32 inclusive.");
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ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Avoidance layer number must be between 1 and 32 inclusive.");
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return get_avoidance_layers() & (1 << (p_layer_number - 1));
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}
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void NavigationObstacle2D::set_avoidance_enabled(bool p_enabled) {
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if (avoidance_enabled == p_enabled) {
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return;
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}
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avoidance_enabled = p_enabled;
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NavigationServer2D::get_singleton()->obstacle_set_avoidance_enabled(obstacle, avoidance_enabled);
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#ifdef DEBUG_ENABLED
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queue_redraw();
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#endif // DEBUG_ENABLED
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}
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bool NavigationObstacle2D::get_avoidance_enabled() const {
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return avoidance_enabled;
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}
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void NavigationObstacle2D::set_velocity(const Vector2 p_velocity) {
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velocity = p_velocity;
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velocity_submitted = true;
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}
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void NavigationObstacle2D::set_affect_navigation_mesh(bool p_enabled) {
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affect_navigation_mesh = p_enabled;
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}
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bool NavigationObstacle2D::get_affect_navigation_mesh() const {
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return affect_navigation_mesh;
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}
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void NavigationObstacle2D::set_carve_navigation_mesh(bool p_enabled) {
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carve_navigation_mesh = p_enabled;
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}
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bool NavigationObstacle2D::get_carve_navigation_mesh() const {
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return carve_navigation_mesh;
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}
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PackedStringArray NavigationObstacle2D::get_configuration_warnings() const {
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PackedStringArray warnings = Node2D::get_configuration_warnings();
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const Vector2 global_scale = get_global_scale();
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if (global_scale.x < 0.001 || global_scale.y < 0.001) {
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warnings.push_back(RTR("NavigationObstacle2D does not support negative or zero scaling."));
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}
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if (radius > 0.0 && !get_global_transform().is_conformal()) {
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warnings.push_back(RTR("The agent radius can only be scaled uniformly. The largest value along the two axes of the global scale will be used to scale the radius. This value may change in unexpected ways when the node is rotated."));
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}
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if (radius > 0.0 && get_global_skew() != 0.0) {
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warnings.push_back(RTR("Skew has no effect on the agent radius."));
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}
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return warnings;
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}
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void NavigationObstacle2D::_update_map(RID p_map) {
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map_current = p_map;
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NavigationServer2D::get_singleton()->obstacle_set_map(obstacle, p_map);
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}
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void NavigationObstacle2D::_update_position(const Vector2 p_position) {
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NavigationServer2D::get_singleton()->obstacle_set_position(obstacle, p_position);
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#ifdef DEBUG_ENABLED
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queue_redraw();
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#endif // DEBUG_ENABLED
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}
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#ifdef DEBUG_ENABLED
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void NavigationObstacle2D::_update_fake_agent_radius_debug() {
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if (radius > 0.0 && NavigationServer2D::get_singleton()->get_debug_navigation_avoidance_enable_obstacles_radius()) {
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Color debug_radius_color = NavigationServer2D::get_singleton()->get_debug_navigation_avoidance_obstacles_radius_color();
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// Prevent non-positive scaling.
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const Vector2 safe_scale = get_global_scale().abs().maxf(0.001);
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// Agent radius is a scalar value and does not support non-uniform scaling, choose the largest axis.
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const float scaling_max_value = safe_scale[safe_scale.max_axis_index()];
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RS::get_singleton()->canvas_item_add_circle(debug_canvas_item, get_global_position(), scaling_max_value * radius, debug_radius_color);
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}
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}
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#endif // DEBUG_ENABLED
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#ifdef DEBUG_ENABLED
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void NavigationObstacle2D::_update_static_obstacle_debug() {
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if (get_vertices().size() > 2 && NavigationServer2D::get_singleton()->get_debug_navigation_avoidance_enable_obstacles_static()) {
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bool obstacle_pushes_inward = Geometry2D::is_polygon_clockwise(get_vertices());
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Color debug_static_obstacle_face_color;
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if (obstacle_pushes_inward) {
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debug_static_obstacle_face_color = NavigationServer2D::get_singleton()->get_debug_navigation_avoidance_static_obstacle_pushin_face_color();
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} else {
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debug_static_obstacle_face_color = NavigationServer2D::get_singleton()->get_debug_navigation_avoidance_static_obstacle_pushout_face_color();
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}
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Vector<Vector2> debug_obstacle_polygon_vertices = get_vertices();
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Vector<Color> debug_obstacle_polygon_colors;
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debug_obstacle_polygon_colors.resize(debug_obstacle_polygon_vertices.size());
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debug_obstacle_polygon_colors.fill(debug_static_obstacle_face_color);
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RS::get_singleton()->canvas_item_add_polygon(debug_canvas_item, debug_obstacle_polygon_vertices, debug_obstacle_polygon_colors);
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Color debug_static_obstacle_edge_color;
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if (obstacle_pushes_inward) {
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debug_static_obstacle_edge_color = NavigationServer2D::get_singleton()->get_debug_navigation_avoidance_static_obstacle_pushin_edge_color();
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} else {
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debug_static_obstacle_edge_color = NavigationServer2D::get_singleton()->get_debug_navigation_avoidance_static_obstacle_pushout_edge_color();
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}
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Vector<Vector2> debug_obstacle_line_vertices = get_vertices();
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debug_obstacle_line_vertices.push_back(debug_obstacle_line_vertices[0]);
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debug_obstacle_line_vertices.resize(debug_obstacle_line_vertices.size());
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Vector<Color> debug_obstacle_line_colors;
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debug_obstacle_line_colors.resize(debug_obstacle_line_vertices.size());
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debug_obstacle_line_colors.fill(debug_static_obstacle_edge_color);
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// Transforming the vertices directly instead of the canvas item in order to not affect the circle shape by non-uniform scales.
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RS::get_singleton()->canvas_item_add_polyline(debug_canvas_item, get_global_transform().xform(debug_obstacle_line_vertices), debug_obstacle_line_colors, 4.0);
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}
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}
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#endif // DEBUG_ENABLED
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