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https://github.com/godotengine/godot.git
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d8f32637be
All the warnings are factored out of the platform-specific files and moved to
SConstruct. Will have to check that it does not introduce regressions on some
platforms/compilers.
(cherry picked from commit 31107daa1a
)
68 lines
1.8 KiB
Python
68 lines
1.8 KiB
Python
import os
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import sys
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def is_active():
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return True
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def get_name():
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return "Haiku"
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def can_build():
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if (os.name != "posix"):
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return False
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if (sys.platform == "darwin"):
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return False
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return True
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def get_opts():
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return [
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('debug_release', 'Add debug symbols to release version', 'no')
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]
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def get_flags():
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return [
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]
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def configure(env):
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is64 = sys.maxsize > 2**32
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if (env["bits"] == "default"):
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if (is64):
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env["bits"] = "64"
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else:
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env["bits"] = "32"
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env.Append(CPPPATH=['#platform/haiku'])
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env["CC"] = "gcc-x86"
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env["CXX"] = "g++-x86"
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if (env["target"] == "release"):
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if (env["debug_release"] == "yes"):
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env.Append(CCFLAGS=['-g2'])
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else:
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env.Append(CCFLAGS=['-O3', '-ffast-math'])
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elif (env["target"] == "release_debug"):
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env.Append(CCFLAGS=['-O2', '-ffast-math', '-DDEBUG_ENABLED'])
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elif (env["target"] == "debug"):
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env.Append(CCFLAGS=['-g2', '-DDEBUG_ENABLED', '-DDEBUG_MEMORY_ENABLED'])
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# env.Append(CCFLAGS=['-DFREETYPE_ENABLED'])
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env.Append(CPPFLAGS=['-DPTHREAD_NO_RENAME']) # TODO: enable when we have pthread_setname_np
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env.Append(CPPFLAGS=['-DOPENGL_ENABLED', '-DMEDIA_KIT_ENABLED'])
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env.Append(CPPFLAGS=['-DUNIX_ENABLED', '-DGLES2_ENABLED', '-DGLES_OVER_GL'])
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env.Append(LIBS=['be', 'game', 'media', 'network', 'bnetapi', 'z', 'GL'])
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import methods
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env.Append(BUILDERS={'GLSL120': env.Builder(action=methods.build_legacygl_headers, suffix='glsl.h', src_suffix='.glsl')})
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env.Append(BUILDERS={'GLSL': env.Builder(action=methods.build_glsl_headers, suffix='glsl.h', src_suffix='.glsl')})
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env.Append(BUILDERS={'GLSL120GLES': env.Builder(action=methods.build_gles2_headers, suffix='glsl.h', src_suffix='.glsl')})
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