godot/modules/mono
Ignacio Etcheverry 09a1e11765
Merge pull request #12388 from neikeq/r
Buildsystem improvements for the Mono module
2017-10-29 04:28:36 +01:00
..
doc_classes Added mono module 2017-10-03 00:01:26 +02:00
editor Merge pull request #12388 from neikeq/r 2017-10-29 04:28:36 +01:00
glue Export attribute fixes and improvements 2017-10-17 14:42:13 +02:00
mono_gd Mono: Use "UnnamedProject" if application/config/name is empty 2017-10-27 21:22:54 +02:00
utils Improve signature of signal target generated function 2017-10-16 04:19:36 +02:00
config.py Buildsystem improvements for the Mono module 2017-10-29 04:26:13 +01:00
csharp_script.cpp Mono: Use "UnnamedProject" if application/config/name is empty 2017-10-27 21:22:54 +02:00
csharp_script.h Removes Script::get_node_type() 2017-10-25 20:11:30 +02:00
godotsharp_defs.h Added mono module 2017-10-03 00:01:26 +02:00
godotsharp_dirs.cpp Mono: Use "UnnamedProject" if application/config/name is empty 2017-10-27 21:22:54 +02:00
godotsharp_dirs.h Added mono module 2017-10-03 00:01:26 +02:00
mono_gc_handle.cpp Added mono module 2017-10-03 00:01:26 +02:00
mono_gc_handle.h Added mono module 2017-10-03 00:01:26 +02:00
mono_reg_utils.py Buildsystem improvements for the Mono module 2017-10-29 04:26:13 +01:00
register_types.cpp Adds 'exposed' field to ClassInfo 2017-10-09 23:49:17 +02:00
register_types.h Added mono module 2017-10-03 00:01:26 +02:00
SCsub Buildsystem improvements for the Mono module 2017-10-29 04:26:13 +01:00
signal_awaiter_utils.cpp Mono: Fix build with tools=no or target=release 2017-10-18 08:27:18 +02:00
signal_awaiter_utils.h Re-write SignalAwaiter implementation 2017-10-16 03:54:23 +02:00