godot/editor/fbx_importer_manager.h
reduz e93d991329
Add a dialog for customizing FBX import
* If FBX files are found, a dialog will pop up asking to configure FBX2glTF.
* Dialog can also be accessed by going Editor -> Configure FBX Import.
* The dialog also shows a link to click to download the converter, which
  should contain instructions.
2022-12-18 01:08:54 +01:00

67 lines
3.0 KiB
C++

/*************************************************************************/
/* fbx_importer_manager.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef FBX_IMPORTER_MANAGER_H
#define FBX_IMPORTER_MANAGER_H
#include "editor/editor_file_dialog.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/line_edit.h"
class FBXImporterManager : public ConfirmationDialog {
GDCLASS(FBXImporterManager, ConfirmationDialog)
Label *message = nullptr;
LineEdit *fbx_path = nullptr;
Button *fbx_path_browse = nullptr;
EditorFileDialog *browse_dialog = nullptr;
Label *path_status = nullptr;
void _validate_path(const String &p_path);
void _select_file(const String &p_path);
void _path_confirmed();
void _browse_install();
void _link_clicked();
static FBXImporterManager *singleton;
protected:
void _notification(int p_what);
public:
static FBXImporterManager *get_singleton() { return singleton; }
void show_dialog(bool p_exclusive = false);
FBXImporterManager();
};
#endif // FBX_IMPORTER_MANAGER_H