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81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
39 lines
1.5 KiB
XML
39 lines
1.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AudioListener3D" inherits="Node3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Overrides the location sounds are heard from.
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</brief_description>
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<description>
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Once added to the scene tree and enabled using [method make_current], this node will override the location sounds are heard from. This can be used to listen from a location different from the [Camera3D].
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="clear_current">
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<return type="void" />
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<description>
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Disables the listener to use the current camera's listener instead.
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</description>
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</method>
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<method name="get_listener_transform" qualifiers="const">
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<return type="Transform3D" />
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<description>
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Returns the listener's global orthonormalized [Transform3D].
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</description>
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</method>
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<method name="is_current" qualifiers="const">
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<return type="bool" />
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<description>
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Returns [code]true[/code] if the listener was made current using [method make_current], [code]false[/code] otherwise.
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[b]Note:[/b] There may be more than one AudioListener3D marked as "current" in the scene tree, but only the one that was made current last will be used.
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</description>
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</method>
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<method name="make_current">
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<return type="void" />
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<description>
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Enables the listener. This will override the current camera's listener.
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</description>
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</method>
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</methods>
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</class>
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