mirror of
https://github.com/godotengine/godot.git
synced 2024-11-25 05:33:11 +00:00
2f8ab4a654
Adds 3D fixed timestep interpolation to the rendering server. This does not yet include support for multimeshes or particles. Co-authored-by: lawnjelly <lawnjelly@gmail.com>
49 lines
2.8 KiB
C++
49 lines
2.8 KiB
C++
/**************************************************************************/
|
|
/* rendering_server_constants.h */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#ifndef RENDERING_SERVER_CONSTANTS_H
|
|
#define RENDERING_SERVER_CONSTANTS_H
|
|
|
|
// Use for constants etc. that need not be included as often as rendering_server.h
|
|
// to reduce dependencies and prevent slow compilation.
|
|
|
|
// This is a "cheap" include, and can be used from scene side code as well as servers.
|
|
|
|
// N.B. ONLY allow these defined in DEV_ENABLED builds, they will slow
|
|
// performance, and are only necessary to use for debugging.
|
|
#ifdef DEV_ENABLED
|
|
|
|
// Uncomment this define to produce debugging output for physics interpolation.
|
|
//#define RENDERING_SERVER_DEBUG_PHYSICS_INTERPOLATION
|
|
|
|
#endif // DEV_ENABLED
|
|
|
|
#endif // RENDERING_SERVER_CONSTANTS_H
|