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Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
111 lines
4.2 KiB
C++
111 lines
4.2 KiB
C++
/*************************************************************************/
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/* logger.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef LOGGER_H
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#define LOGGER_H
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#include "core/os/file_access.h"
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#include "core/ustring.h"
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#include "core/vector.h"
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#include <stdarg.h>
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class Logger {
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protected:
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bool should_log(bool p_err);
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public:
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enum ErrorType {
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ERR_ERROR,
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ERR_WARNING,
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ERR_SCRIPT,
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ERR_SHADER
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};
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virtual void logv(const char *p_format, va_list p_list, bool p_err) _PRINTF_FORMAT_ATTRIBUTE_2_0 = 0;
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virtual void log_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, ErrorType p_type = ERR_ERROR);
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void logf(const char *p_format, ...) _PRINTF_FORMAT_ATTRIBUTE_2_3;
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void logf_error(const char *p_format, ...) _PRINTF_FORMAT_ATTRIBUTE_2_3;
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virtual ~Logger();
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};
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/**
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* Writes messages to stdout/stderr.
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*/
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class StdLogger : public Logger {
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public:
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virtual void logv(const char *p_format, va_list p_list, bool p_err) _PRINTF_FORMAT_ATTRIBUTE_2_0;
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virtual ~StdLogger();
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};
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/**
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* Writes messages to the specified file. If the file already exists, creates a copy (backup)
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* of it with timestamp appended to the file name. Maximum number of backups is configurable.
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* When maximum is reached, the oldest backups are erased. With the maximum being equal to 1,
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* it acts as a simple file logger.
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*/
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class RotatedFileLogger : public Logger {
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String base_path;
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int max_files;
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FileAccess *file;
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void rotate_file_without_closing();
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void close_file();
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void clear_old_backups();
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void rotate_file();
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public:
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RotatedFileLogger(const String &p_base_path, int p_max_files = 10);
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virtual void logv(const char *p_format, va_list p_list, bool p_err) _PRINTF_FORMAT_ATTRIBUTE_2_0;
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virtual ~RotatedFileLogger();
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};
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class CompositeLogger : public Logger {
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Vector<Logger *> loggers;
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public:
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CompositeLogger(Vector<Logger *> p_loggers);
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virtual void logv(const char *p_format, va_list p_list, bool p_err) _PRINTF_FORMAT_ATTRIBUTE_2_0;
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virtual void log_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, ErrorType p_type = ERR_ERROR);
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void add_logger(Logger *p_logger);
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virtual ~CompositeLogger();
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};
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#endif
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