godot/servers/rendering
clayjohn 076908bed9 Environment brightness, contrast, saturation restore with color correction.
Allow gradients and 2d images.

Use shader versions for LUT in tonemap

Co-authored-by: alex-poe <3957610+CptPotato@users.noreply.github.com>
Co-authored-by: QbieShay <cislaghi.ilaria@gmail.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
2020-11-28 07:37:49 -08:00
..
rasterizer_rd Environment brightness, contrast, saturation restore with color correction. 2020-11-28 07:37:49 -08:00
rasterizer.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
rasterizer.h Environment brightness, contrast, saturation restore with color correction. 2020-11-28 07:37:49 -08:00
rendering_device_binds.cpp Fix spelling & grammar in comments, docs, and messages 2020-07-21 15:17:23 -04:00
rendering_device_binds.h Fix spelling of a var, a struct, and message output 2020-07-17 12:02:06 -04:00
rendering_device.cpp Refactor MethodBind to use variadic templates 2020-10-18 12:28:44 +02:00
rendering_device.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
rendering_server_canvas.cpp Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
rendering_server_canvas.h Implement DirectionalLight2D 2020-11-04 10:03:01 -03:00
rendering_server_globals.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
rendering_server_globals.h More server renames for consistency after #37361 2020-03-28 13:20:48 +01:00
rendering_server_raster.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
rendering_server_raster.h Environment brightness, contrast, saturation restore with color correction. 2020-11-28 07:37:49 -08:00
rendering_server_scene.cpp Implement GPU Particle Collisions 2020-10-09 13:25:47 -03:00
rendering_server_scene.h Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
rendering_server_viewport.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
rendering_server_viewport.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
rendering_server_wrap_mt.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
rendering_server_wrap_mt.h Environment brightness, contrast, saturation restore with color correction. 2020-11-28 07:37:49 -08:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
shader_language.cpp Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
shader_language.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
shader_types.cpp Alpha Hash and Alpha2Coverage Implementation 2020-11-02 20:11:20 -08:00
shader_types.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00