godot/modules/enet
Max Hilbrunner 5b25457794 Multiplayer networking renames/simplification
Removes _networking_ prefix from some methods and members, now that multiplayer has been largely moved out of Node and SceneTree and is seperated into its own set of classes.
2021-09-08 12:05:54 +02:00
..
doc_classes Multiplayer networking renames/simplification 2021-09-08 12:05:54 +02:00
config.py [Net] Implement lower level ENet wrappers. 2021-07-29 10:59:00 +02:00
enet_connection.cpp [Net] Fix ENet 'connect_to_host' creating only one channel. 2021-07-30 15:25:37 +02:00
enet_connection.h [Net] Implement lower level ENet wrappers. 2021-07-29 10:59:00 +02:00
enet_multiplayer_peer.cpp [Net] Move multiplayer to core subdir, split RPCManager. 2021-09-07 11:14:30 +02:00
enet_multiplayer_peer.h [Net] Move multiplayer to core subdir, split RPCManager. 2021-09-07 11:14:30 +02:00
enet_packet_peer.cpp [Net] Implement lower level ENet wrappers. 2021-07-29 10:59:00 +02:00
enet_packet_peer.h [Net] Implement lower level ENet wrappers. 2021-07-29 10:59:00 +02:00
register_types.cpp [Net] Implement lower level ENet wrappers. 2021-07-29 10:59:00 +02:00
register_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00