mirror of
https://github.com/godotengine/godot.git
synced 2025-02-17 16:20:53 +00:00
This is necessary as the scene shader still uses alpha in this case so we can't discard fragments that weren't written to the depth buffer |
||
---|---|---|
.. | ||
classes | ||
tools | ||
translations | ||
class.xsd | ||
Doxyfile | ||
Makefile |