godot/tests
Maxim Kulkin 058604f5b8 Fix crash when saving resources with circular references
When saving resources, marking of already seen resources was
done too late, causing infinite loop traversing referenced resources
and eventual stack overflow. The change marks traversed resource
before descending to it's children, thus when this resource is
encountered again, it is already marked as seen and traversal stops.
2023-07-14 19:20:04 +02:00
..
core Fix crash when saving resources with circular references 2023-07-14 19:20:04 +02:00
data Improve error reporting when parsing CSV translation file 2023-06-19 12:47:44 +02:00
python_build Add GPUParticles to the OpenGL3 renderer. 2022-11-14 23:28:25 -08:00
scene Merge pull request #75459 from kleonc/node-fix-find-children 2023-06-19 22:33:46 +02:00
servers Add more basic 'NavigationServer3D' tests 2023-06-21 19:46:38 +02:00
create_test.py One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
display_server_mock.h Add Unit Tests for Viewport InputEvent handling 2023-02-09 14:53:04 +01:00
SCsub Remove unused legacy tests 2022-04-07 00:38:44 +02:00
test_macros.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
test_macros.h Fix various errors when running the unit tests 2023-05-09 18:40:56 +02:00
test_main.cpp Add HTTPClient unit tests 2023-06-21 11:53:55 +02:00
test_main.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
test_tools.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
test_utils.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
test_utils.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
test_validate_testing.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00