mirror of
https://github.com/godotengine/godot.git
synced 2024-11-27 06:33:16 +00:00
96 lines
5.7 KiB
C++
96 lines
5.7 KiB
C++
/*************************************************************************/
|
|
/* world_2d.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "world_2d.h"
|
|
|
|
#include "core/config/project_settings.h"
|
|
#include "scene/2d/camera_2d.h"
|
|
#include "scene/2d/visible_on_screen_notifier_2d.h"
|
|
#include "scene/main/window.h"
|
|
#include "servers/navigation_server_2d.h"
|
|
#include "servers/physics_server_2d.h"
|
|
#include "servers/rendering_server.h"
|
|
|
|
RID World2D::get_canvas() const {
|
|
return canvas;
|
|
}
|
|
|
|
RID World2D::get_space() const {
|
|
return space;
|
|
}
|
|
|
|
RID World2D::get_navigation_map() const {
|
|
return navigation_map;
|
|
}
|
|
|
|
void World2D::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("get_canvas"), &World2D::get_canvas);
|
|
ClassDB::bind_method(D_METHOD("get_space"), &World2D::get_space);
|
|
ClassDB::bind_method(D_METHOD("get_navigation_map"), &World2D::get_navigation_map);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_direct_space_state"), &World2D::get_direct_space_state);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::RID, "canvas", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "", "get_canvas");
|
|
ADD_PROPERTY(PropertyInfo(Variant::RID, "space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "", "get_space");
|
|
ADD_PROPERTY(PropertyInfo(Variant::RID, "navigation_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "", "get_navigation_map");
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "direct_space_state", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsDirectSpaceState2D", PROPERTY_USAGE_NONE), "", "get_direct_space_state");
|
|
}
|
|
|
|
PhysicsDirectSpaceState2D *World2D::get_direct_space_state() {
|
|
return PhysicsServer2D::get_singleton()->space_get_direct_state(space);
|
|
}
|
|
|
|
World2D::World2D() {
|
|
canvas = RenderingServer::get_singleton()->canvas_create();
|
|
|
|
// Create and configure space2D to be more friendly with pixels than meters
|
|
space = PhysicsServer2D::get_singleton()->space_create();
|
|
PhysicsServer2D::get_singleton()->space_set_active(space, true);
|
|
PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_GRAVITY, GLOBAL_DEF_BASIC("physics/2d/default_gravity", 980.0));
|
|
PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_GRAVITY_VECTOR, GLOBAL_DEF_BASIC("physics/2d/default_gravity_vector", Vector2(0, 1)));
|
|
PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_LINEAR_DAMP, GLOBAL_DEF("physics/2d/default_linear_damp", 0.1));
|
|
ProjectSettings::get_singleton()->set_custom_property_info("physics/2d/default_linear_damp", PropertyInfo(Variant::FLOAT, "physics/2d/default_linear_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"));
|
|
PhysicsServer2D::get_singleton()->area_set_param(space, PhysicsServer2D::AREA_PARAM_ANGULAR_DAMP, GLOBAL_DEF("physics/2d/default_angular_damp", 1.0));
|
|
ProjectSettings::get_singleton()->set_custom_property_info("physics/2d/default_angular_damp", PropertyInfo(Variant::FLOAT, "physics/2d/default_angular_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"));
|
|
|
|
// Create and configure the navigation_map to be more friendly with pixels than meters.
|
|
navigation_map = NavigationServer2D::get_singleton()->map_create();
|
|
NavigationServer2D::get_singleton()->map_set_active(navigation_map, true);
|
|
NavigationServer2D::get_singleton()->map_set_cell_size(navigation_map, GLOBAL_DEF("navigation/2d/default_cell_size", 1));
|
|
NavigationServer2D::get_singleton()->map_set_edge_connection_margin(navigation_map, GLOBAL_DEF("navigation/2d/default_edge_connection_margin", 1));
|
|
NavigationServer2D::get_singleton()->map_set_link_connection_radius(navigation_map, GLOBAL_DEF("navigation/2d/default_link_connection_radius", 4));
|
|
}
|
|
|
|
World2D::~World2D() {
|
|
RenderingServer::get_singleton()->free(canvas);
|
|
PhysicsServer2D::get_singleton()->free(space);
|
|
NavigationServer2D::get_singleton()->free(navigation_map);
|
|
}
|