godot/tests
aaronp64 040f241f39 Improve Tree performance
Added TreeItem::last_child to avoid needing to iterate through all children to get to the end.  This mainly helps in cases where one TreeItem has many children (1000s), and new children are added to the end, as each add had to iterate through all previously added children.
2024-07-26 11:32:45 -04:00
..
core Fix Image CowData crash when baking large lightmaps 2024-07-19 16:04:30 +02:00
data Add unit tests for CryptoKey 2024-03-01 07:17:59 +00:00
python_build Update pre-commit hooks configuration to use ruff instead of black 2024-05-21 18:02:29 -05:00
scene Improve Tree performance 2024-07-26 11:32:45 -04:00
servers Fix NavigationServer3D.get_closest_point_to_segment() with use_collision 2024-06-07 14:24:39 +02:00
create_test.py CI: Fix incorrect executable perms 2024-05-17 10:47:40 -05:00
display_server_mock.h Add input event callback to DisplayServerHeadless 2024-06-05 20:34:35 +02:00
SCsub SCons: Disable C++ exception handling 2023-08-16 10:23:34 +02:00
test_macros.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
test_macros.h Add const char * overloads to String class 2024-05-07 10:53:00 -04:00
test_main.cpp Improve Tree performance 2024-07-26 11:32:45 -04:00
test_main.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
test_tools.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
test_utils.cpp Use subfolder for temporary test files 2024-06-05 20:31:42 +02:00
test_utils.h Use subfolder for temporary test files 2024-06-05 20:31:42 +02:00
test_validate_testing.h Add PackedVector4Array Variant type 2024-05-03 00:58:27 +02:00