godot/scene/3d/editable_shape.cpp
2014-02-09 22:10:30 -03:00

86 lines
2.9 KiB
C++

/*************************************************************************/
/* editable_shape.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "editable_shape.h"
void EditableShape::_notification(int p_what) {
}
void EditableShape::set_bsp_tree(const BSP_Tree& p_bsp) {
bsp=p_bsp;
}
void EditableShape::set_shape(const Ref<Shape>& p_shape) {
shape=p_shape;
}
EditableShape::EditableShape()
{
}
/////////////////////////
void EditableSphere::set_radius(float p_radius) {
radius=p_radius;
update_gizmo();
_change_notify("params/radius");
}
float EditableSphere::get_radius() const{
return radius;
}
void EditableSphere::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_radius","radius"),&EditableSphere::set_radius);
ObjectTypeDB::bind_method(_MD("get_radius"),&EditableSphere::get_radius);
ADD_PROPERTY( PropertyInfo(Variant::REAL,"params/radius",PROPERTY_HINT_EXP_RANGE,"0.001,16384,0.001"),_SCS("set_radius"),_SCS("get_radius"));
}
EditableSphere::EditableSphere() {
radius=1.0;
}