godot/core/math
Rémi Verschelde 035d74f54a Rename cull_AABB to cull_aabb
Part of #8830.
2017-08-16 17:01:05 +02:00
..
a_star.cpp AStar: add bool has_point(id) 2017-07-11 21:06:30 +07:00
a_star.h AStar: add bool has_point(id) 2017-07-11 21:06:30 +07:00
audio_frame.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
audio_frame.h Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
bsp_tree.cpp Moved member variables from constructor to initialization list 2017-08-08 21:43:19 -04:00
bsp_tree.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
camera_matrix.cpp Adding base classes and structures for ARVR support 2017-07-28 10:39:15 +10:00
camera_matrix.h Adding base classes and structures for ARVR support 2017-07-28 10:39:15 +10:00
face3.cpp Refactor 'treshold' to 'threshold' 2017-07-08 22:24:56 +07:00
face3.h Style: Apply clang-format on all files 2017-07-30 22:53:40 +02:00
geometry.cpp renamed all Rect3.pos to Rect3.position 2017-06-09 15:54:02 +02:00
geometry.h Particle system is complete. Rejoice! 2017-04-08 22:40:06 -03:00
math_2d.cpp renamed all Rect2.pos to Rect2.position 2017-06-04 02:09:17 +02:00
math_2d.h Moved member variables from constructor to initialization list 2017-08-08 21:43:19 -04:00
math_defs.h Merge pull request #8277 from tagcup/math_checks 2017-04-24 11:16:20 +02:00
math_funcs.cpp Fix PRNG randomization. 2017-04-17 14:05:02 -05:00
math_funcs.h Use inline code for isinf as a workaround for libstdc++ versions from gcc 5.x era. 2017-06-14 18:30:22 -05:00
matrix3.cpp Use YXZ convention for Euler angles. 2017-08-09 09:05:37 -04:00
matrix3.h Use YXZ convention for Euler angles. 2017-08-09 09:05:37 -04:00
octree.h Rename cull_AABB to cull_aabb 2017-08-16 17:01:05 +02:00
plane.cpp Use const reference where favorable 2017-08-14 13:28:06 -04:00
plane.h Use const reference where favorable 2017-08-14 13:28:06 -04:00
quat.cpp Use YXZ convention for Euler angles. 2017-08-09 09:05:37 -04:00
quat.h Use YXZ convention for Euler angles. 2017-08-09 09:05:37 -04:00
quick_hull.cpp Fixed syntax inconsistency in Vector3.snap and Vector3.snapped 2017-07-03 16:29:03 -04:00
quick_hull.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
rect3.cpp renamed all Rect3.pos to Rect3.position 2017-06-09 15:54:02 +02:00
rect3.h Moved member variables from constructor to initialization list 2017-08-08 21:43:19 -04:00
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
transform.cpp Moved member variables from constructor to initialization list 2017-08-08 21:43:19 -04:00
transform.h Merge pull request #8870 from tagcup/pathfollow 2017-06-19 23:30:40 +02:00
triangle_mesh.cpp Fixed syntax inconsistency in Vector3.snap and Vector3.snapped 2017-07-03 16:29:03 -04:00
triangle_mesh.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
triangulate.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
triangulate.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
vector3.cpp Fixed syntax inconsistency in Vector3.snap and Vector3.snapped 2017-07-03 16:29:03 -04:00
vector3.h Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00