godot/core/input
Rémi Verschelde 1c61b31109 Input: Readd 'Default Android Gamepad' magic binding
Removed by mistake in #38292 like the Windows `__XINPUT_DEVICE__`,
this magic binding is referenced directly in our code.
2020-05-11 11:07:04 +02:00
..
default_controller_mappings.h Refactored Input, create DisplayServer and DisplayServerX11 2020-03-26 15:49:32 +01:00
gamecontrollerdb.txt Refactored Input, create DisplayServer and DisplayServerX11 2020-03-26 15:49:32 +01:00
godotcontrollerdb.txt Input: Readd 'Default Android Gamepad' magic binding 2020-05-11 11:07:04 +02:00
input_builders.py Replace more occurrences of NULL with nullptr 2020-04-02 14:56:01 +02:00
input_event.cpp [Windows] Add support for the WinTab API for pen input. 2020-05-05 14:16:02 +03:00
input_event.h Add const to InputEventMouseButton::get_factor 2020-04-25 13:25:00 +02:00
input_map.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
input_map.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
input.cpp [Core] Rename linear_interpolate to lerp 2020-04-29 04:02:49 -04:00
input.h Input: make VibrationInfo protected to allow implementors to use it 2020-04-29 09:11:14 +02:00
SCsub Input: Drop obsolete versions of SDL gamecontrollerdb 2020-04-28 14:51:44 +02:00