godot/editor/import/resource_importer_texture_settings.cpp

55 lines
3.2 KiB
C++

/**************************************************************************/
/* resource_importer_texture_settings.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "resource_importer_texture_settings.h"
#include "core/config/project_settings.h"
#include "core/os/os.h"
// ResourceImporterTextureSettings contains code used by
// multiple texture importers and the export dialog.
bool ResourceImporterTextureSettings::should_import_s3tc_bptc() {
if (GLOBAL_GET("rendering/textures/vram_compression/import_s3tc_bptc")) {
return true;
}
// If the project settings override is not enabled, import
// S3TC/BPTC only when the host operating system needs it.
return OS::get_singleton()->get_preferred_texture_format() == OS::PREFERRED_TEXTURE_FORMAT_S3TC_BPTC;
}
bool ResourceImporterTextureSettings::should_import_etc2_astc() {
if (GLOBAL_GET("rendering/textures/vram_compression/import_etc2_astc")) {
return true;
}
// If the project settings override is not enabled, import
// ETC2/ASTC only when the host operating system needs it.
return OS::get_singleton()->get_preferred_texture_format() == OS::PREFERRED_TEXTURE_FORMAT_ETC2_ASTC;
}