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02d5ff4cd0
- Now there is only one solution that contains both GodotSharp and GodotSharpEditor project. Previously we had one solution for each project - GodotSharpEditor reference GodotShatp with a 'ProjectReference'. Previously it was a 'Reference' to the assembly - This also simplifies the command line option to generate this solution: 'godot --generate-cs-api <OutputDir>' |
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.. | ||
gd_mono_assembly.cpp | ||
gd_mono_assembly.h | ||
gd_mono_class_member.h | ||
gd_mono_class.cpp | ||
gd_mono_class.h | ||
gd_mono_field.cpp | ||
gd_mono_field.h | ||
gd_mono_header.h | ||
gd_mono_internals.cpp | ||
gd_mono_internals.h | ||
gd_mono_log.cpp | ||
gd_mono_log.h | ||
gd_mono_marshal.cpp | ||
gd_mono_marshal.h | ||
gd_mono_method.cpp | ||
gd_mono_method.h | ||
gd_mono_property.cpp | ||
gd_mono_property.h | ||
gd_mono_utils.cpp | ||
gd_mono_utils.h | ||
gd_mono.cpp | ||
gd_mono.h |