godot/main
Rémi Verschelde 023dcd44c1
Refactor OS exit code to be EXIT_SUCCESS by default
- `Main::setup` early exits (failure or `--help`/`--version`) now
  consistently return `EXIT_FAILURE` or `EXIT_SUCCESS` on all platforms,
  instead of 255 on some and a Godot Error code on others.
- `Main::start` now returns the exit code, simplifying the handling of early
  failures.
- `Main::iteration` needs to explicit set the exit code in OS if it errors
  out.
- Web and iOS now properly return `OS::get_exit_code()` instead of 0.
2024-03-08 23:31:24 +01:00
..
app_icon.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
main_builders.py Pre-commit: Update to clang-format 17.0.6 and black 24.2.0 2024-02-28 14:25:35 +01:00
main_timer_sync.cpp Add frame delta smoothing option (4.x) 2023-05-16 13:57:25 +01:00
main_timer_sync.h Add frame delta smoothing option (4.x) 2023-05-16 13:57:25 +01:00
main.cpp Refactor OS exit code to be EXIT_SUCCESS by default 2024-03-08 23:31:24 +01:00
main.h Refactor OS exit code to be EXIT_SUCCESS by default 2024-03-08 23:31:24 +01:00
performance.cpp [Physics] Fix export with 3D disabled 2024-02-22 16:23:48 +01:00
performance.h Add NavigationServer Performance Monitor 2023-01-08 22:58:21 +01:00
SCsub Add two new COMSTR environment variables 2024-03-01 12:44:03 -06:00
splash.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2019-10-12 23:23:33 +02:00