godot/core/extension
Juan Linietsky 2b815df3c1 Use BitField<> in core type masks
* All core types masks are now correctly marked as bitfields.
* The enum hacks in MouseButtonMask and many other types are gone. This ensures that binders to other languages non C++ can actually implement type safe bitmasks.
* Most bitmask operations replaced by functions in BitField<>
* Key is still a problem because its enum and mask at the same time. While it kind of works in C++, this most likely can't be implemented safely in other languages and will have to be changed at some point. Mostly left as-is.
* Documentation and API dump updated to reflect bitfields in core types.
2023-01-08 22:17:40 +01:00
..
extension_api_dump.cpp Use BitField<> in core type masks 2023-01-08 22:17:40 +01:00
extension_api_dump.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
gdextension_interface.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
gdextension_interface.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
gdextension_manager.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
gdextension_manager.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
gdextension.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
gdextension.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
make_interface_dumper.py Rename all gdnative occurences to gdextension 2022-12-12 11:04:57 +01:00
make_wrappers.py [GDExtension] Use function names with underscore for TextServer extension, add macros to generate wrappers for module functions. 2022-09-28 10:04:11 +03:00
SCsub Rename all gdnative occurences to gdextension 2022-12-12 11:04:57 +01:00