godot/main
Hugo Locurcio f5f04a10f5
Add a project setting to enable stdout flushing in release builds
This can be used in server builds for journalctl compatibility.

(cherry picked from commit 341b9cf15a)
2020-12-29 16:02:00 +01:00
..
tests Style: Sync other changes from new fix_style.sh and clang_format.sh 2020-07-24 10:39:18 +02:00
app_icon.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
default_controller_mappings.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
gamecontrollerdb.txt Apply upstream gamecontrollerdb patch 391. 2020-10-26 17:01:53 +00:00
godotcontrollerdb.txt Input: Readd 'Default Android Gamepad' magic binding 2020-05-11 11:22:21 +02:00
input_default.cpp Ignore hint entries in game controller mapping 2020-12-03 09:07:15 +00:00
input_default.h Remove unneeded filter on joy_axis() 2020-10-31 09:22:52 +00:00
main_builders.py Support SDL2 half axes and inverted axes mappings. 2020-06-26 06:28:56 +01:00
main_timer_sync.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
main_timer_sync.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
main.cpp Add a project setting to enable stdout flushing in release builds 2020-12-29 16:02:00 +01:00
main.h Move frame delaying functions from Main to OS. 2020-07-02 13:52:02 +02:00
performance.cpp Items and draw calls added to IDE Monitor in '2d' section 2020-04-16 11:52:22 +01:00
performance.h Items and draw calls added to IDE Monitor in '2d' section 2020-04-16 11:52:22 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
splash_editor.png Update AUTHORS and DONORS list 2020-10-28 15:09:17 +01:00
splash.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2019-10-12 23:23:33 +02:00